From 6bbfc9ad20e1abed9c7fdaef0139a553e748bbd2 Mon Sep 17 00:00:00 2001 From: CPTN_Cosmo Date: Sun, 20 Jul 2025 20:02:24 +0200 Subject: [PATCH] Updated Character Creation (markdown) --- Character-Creation.md | 70 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 69 insertions(+), 1 deletion(-) diff --git a/Character-Creation.md b/Character-Creation.md index eea0f11..313e775 100644 --- a/Character-Creation.md +++ b/Character-Creation.md @@ -1 +1,69 @@ -This page guides you through the Character Creation process. \ No newline at end of file +All newly created player character _Actors_ (which is what Foundry calls them) start at Level 0. In this stage the GM (or anyone with enough permissions) can set up the artwork, token graphics, vision, etc. In order to get to Level 1 to start playing the Game you need to click the _Character Setup_ button, just in front of the Level display on your character sheet: + +image + + +This will open the Character Setup window: + +image + +## Ancestry + +You will be guided through the character creation process. At first, you have to select your Ancestry. Clicking the big _Select Ancestry_ + button opens the default compendium for ancestries, where you can just drag it onto the empty spot. If you have additional compendiums with (custom) ancestries you can manually open them and drag the ancestry onto the window from there. + +The Ancestry Name is filled in automatically from the ancestry option you choose. However, you can change it to a custom name as well, which is especially useful for the mixed ancestry option: + +You can also click the _Mixed Ancestry_ button for combining two existing ancestries into a new one. You can give that ancestry a new name and drag in two different ancestries, and then choose which ancestry features you want to keep from each base ancestry. + +image + +## Community + +In the next option you will choose your community. The same rules apply: the default SRD compendium will open automatically, but you can manually choose any other source for a community option. + +image + + +## Class & Subclass + +Next you will pick your class + +image + +and subclass + +image + +with the default SRD compendium opening automatically, but custom options being available as well. + +## Traits + +In the next section you will choose your Traits + +image + +Here you can see the suggested traits for your class choices on the left, and can apply them by clicking the `Use` button just under them. Alternatively you can select custom values on the right. The available values in the dropdown lists are configurable in the [System Settings](https://github.com/Foundryborne/daggerheart/wiki/System-Settings). + +## Experiences + +The next step has you choose your two initial experiences + +image + +Simply enter them in the provided text fields and click _Next_. + +## Domain Cards + +Now you can select your initial domain cards. The fields will only accept cards matching the domains of your class choice and for character creation they have to be level 1. + +image + +Technically you can now click the "Finish Character Setup" button, but there is also the optional _Equipment_ Section. + +## Equipment + +The Equipment works similar to the previous sections, where you have to make choices based on the available compendium items. + +It will show you your Domain Cards at the top of the window and then provide options to select Armor, a Primary and Secondary Weapon as well as Starting Items. + +When you are done with choosing from the available options, click the _Finish Character Setup_ Button and your character will now be Level 1 with all the things need to go on their first adventure!