diff --git a/Known-Issues-and-Workarounds.md b/Known-Issues-and-Workarounds.md index cb41cf3..d01cf7d 100644 --- a/Known-Issues-and-Workarounds.md +++ b/Known-Issues-and-Workarounds.md @@ -15,7 +15,6 @@ This is a default Foundry functionality. They should get prompted to pick their - Death Moves currently have to be rolled manually and are not yet automated. - Tag team rolls are not currently automated as we first need to implement a way for the players to choose which roll to use. -- When an adversary or player is defeated their token does not update to reflect that, only the portrait is getting an overlay. This will be fixed soon. - An issue where the level filter does not work correctly for the chosen subclass domain. - An issue that prevented the roll-able tables for Loot and Consumables to be included with the system. - You can manually create the roll tables from the Loot and Consumables compendium as a workaround. @@ -29,7 +28,6 @@ This is a default Foundry functionality. They should get prompted to pick their - This issue is currently being investigated and seems to be related to the Dice So Nice integration. If you have this bug appear without having the Dice So Nice module *installed* please let us know! - It is currently not possible to use custom icons for the fear tracker, only the 2 default options are available. - We are planning to provide more options, including a fully custom icon option, in the future. -- An issue where all flying creatures difficulty keeps raising every time their adversary sheet is being opened. - Tokens are rotating wildly when moving! - This is not a bug, but a feature of Foundry V13. It can be disabled per-token in the prototype token settings, or globally in the foundry settings for the token override options.