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Updated Module Builder Information (markdown)
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Various intended ways modules can alter the system.
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## Attribution Sources
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You can add attribution information to mark where your adversaries, items etc. are coming from, accessed from the tree-dot context menu on the sheet.
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This can be done via freeform typing it in, but when you have a lot of things it can be handy to define an Attribution Source to allow you to just pick your options in a dropdown.
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You would do this in the `init` hook:
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```js
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Hooks.once('init', () => {
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CONFIG.DH.GENERAL.attributionSources.deadlyBeasts = {
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label: "Deadly Beasts",
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values: [
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{ label: "Deadly Beasts - Volume 1" },
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{label: "Deadly Beasts - Volume 2"}
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]
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};
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})
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```
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<img width="837" height="958" alt="image" src="https://github.com/user-attachments/assets/890943e5-ff48-4500-b3c5-a1450cc8765b" />
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## Custom Resources
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In the `init` hook, you can register custom resources for characters. This is done by defining new key/object pairs on `CONFIG.DH.RESOURCE.character.custom`.
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The data structure is:
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