From 3a5e04f2dfee12a2d484a39a34c5e256f9965a77 Mon Sep 17 00:00:00 2001 From: CPTN_Cosmo Date: Sun, 10 Aug 2025 14:18:23 +0200 Subject: [PATCH] Revert 2abc7b4dd79e56af84bb0c248531890786c5fd18...7c59978c1d9c30948f4707a55afa254059f46098 on Known Issues and Workarounds --- Known-Issues-and-Workarounds.md | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/Known-Issues-and-Workarounds.md b/Known-Issues-and-Workarounds.md index 6ef78a8..52ca9e1 100644 --- a/Known-Issues-and-Workarounds.md +++ b/Known-Issues-and-Workarounds.md @@ -31,14 +31,4 @@ We needed a way to differentiate between health damage and stress damage, as bot ### Workaround -Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch. - -## List of things not currently automated - -- Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it. -- Death Moves currently have to be rolled manually and are not yet automated - -### Wizard - -- *Strange Patterns*: the value can be saved, but there is no automation attached to it yet -- *Face Your Fear*: currently has no mechanics attached to it, but you can simply add `1d10` in the situational bonus field when making the roll. \ No newline at end of file +Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch. \ No newline at end of file