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Updated Dice Rolls & Chat Commands (markdown)
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@ -5,18 +5,26 @@ Chat commands are text you write to make something happen.
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### Duality Roll
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This command performs a Duality roll with various optional parameters that can be used together.
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`/dr` - Rolls a Duality Roll.
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`/dr difficulty=12` - Rolls a Duality Roll with difficulty 12.
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`/dr trait=strength` - Rolls a Strength Check Duality Roll.
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`/dr advantage=true` - Rolls a Duality Roll with advantage (d6).
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`/dr disadvantage=true` - Rolls a Duality Roll with disadvantage (d6).
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* `/dr` - Rolls a Duality Roll.
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* `/dr difficulty=12` - Rolls a Duality Roll with difficulty 12.
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* `/dr trait=strength` - Rolls a Strength Check Duality Roll.
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* `/dr advantage=true` - Rolls a Duality Roll with advantage (d6).
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* `/dr disadvantage=true` - Rolls a Duality Roll with disadvantage (d6).
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## Text Enrichment
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Text enrichment is when you write something, and it's transformed into something useful in that text. This works in any text, such as chat, journals, item descriptions etc.
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### Duality Button
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`[[/dr]]` - Makes a Duality Roll button. Clicking it rolls a normal Duality Roll.
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`[[/dr difficulty=12]]` - Makes a Duality Roll button with difficulty 12.
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`[[/dr trait=strength]]` - Makes a Strength Check button. Clicking it rolls a Duality Roll with strength.
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`[[/dr advantage=true]]` - Makes a Duality Roll button with advantage.
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`[[/dr disadvantage=true]]` - Makes a Duality Roll button with disadvantage.
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This enrichment makes a Duality Roll button. Clicking this button performs a Duality Roll with various optional parameters (see the Duality Roll chat command for details).
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### Template
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This enrichment makes a Template button. Clicking this button creates a Template for you to place on the canvas.
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* Types: `circle`,`cone`, `inFront`, `rectangle`, `ray`
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* Range: `Melee`,`VeryClose`,`Close`,`Far`,`VeryFar`. Alternatively: `m`,`vc`,`c`,`f`,`vf`.
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* `@Template[type:circle|range:close]` - Creates a Circle Template with range Close.
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### Damage
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This enrichment makes a Damage button. Clicking this button will roll damage.
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* Types: `physical`, `magical`
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* `@Damage[type:physical|value:1d6]` - Rolls 1d6 physical damage.
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* `@Damage[type:[physical,magical]|value:4d8+5]` - Rolls 4d8+5 damage with types physical and magical.
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