daggerheart/src/packs/adversaries/adversary_Head_Guard_mK3A5FTx6k8iPU3F.json
WBHarry 8c84edddad
[PR][Feature] 798 - Attribution (#986)
* Added attribution for items, adversary and environment

* Added Attribution to all adversaries

* Added attribution to environments

* Added attribution for class and subclass

* Added Attribution to Ancestry/Community

* Added Attribution for Beastforms

* Added Attribution to DomainCards

* Added Attribution for wepaons

* Attribution for Armor/Loot/Consumables

* Added a setting to hide attribution
2025-08-18 11:44:59 +10:00

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JSON

{
"name": "Head Guard",
"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"type": "adversary",
"folder": "sxvlEwi25uAoB2C5",
"system": {
"difficulty": 15,
"damageThresholds": {
"major": 7,
"severe": 13
},
"resources": {
"hitPoints": {
"value": 0,
"max": 7,
"isReversed": true
},
"stress": {
"value": 0,
"max": 3,
"isReversed": true
}
},
"motivesAndTactics": "Arrest, close gates, pin down, seek glory",
"resistance": {
"physical": {
"resistance": false,
"immunity": false,
"reduction": 0
},
"magical": {
"resistance": false,
"immunity": false,
"reduction": 0
}
},
"type": "leader",
"notes": "",
"hordeHp": 1,
"experiences": {
"3B8vav5pEdBrxWXw": {
"name": "Commander",
"value": 2,
"description": ""
},
"DxLwVt9XFIUUhCAo": {
"name": "Local Knowledge",
"value": 2,
"description": ""
}
},
"bonuses": {
"roll": {
"attack": {
"bonus": 0,
"dice": []
},
"action": {
"bonus": 0,
"dice": []
},
"reaction": {
"bonus": 0,
"dice": []
}
},
"damage": {
"physical": {
"bonus": 0,
"dice": []
},
"magical": {
"bonus": 0,
"dice": []
}
}
},
"tier": 1,
"description": "<p>A seasoned guard with a mace, a whistle, and a bellowing voice.</p>",
"attack": {
"name": "Mace",
"img": "icons/weapons/maces/mace-round-ornate-purple.webp",
"roll": {
"bonus": 4,
"type": "attack"
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"dice": "d10",
"bonus": 4,
"multiplier": "flat",
"flatMultiplier": 1
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
]
},
"type": "attack",
"range": "melee",
"chatDisplay": false
},
"attribution": {
"source": "Daggerheart SRD",
"page": 77,
"artist": ""
}
},
"flags": {},
"_stats": {
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"coreVersion": "13.347",
"systemId": "daggerheart",
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"lastModifiedBy": "VZIeX2YDvX338Zvr"
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"_id": "mK3A5FTx6k8iPU3F",
"sort": 4600000,
"ownership": {
"default": 0,
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},
"prototypeToken": {
"name": "Head Guard",
"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": "resources.hitPoints"
},
"bar2": {
"attribute": "resources.stress"
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
"contrast": 0,
"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
"min": 0,
"max": 1
}
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
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"contrast": 0
},
"detectionModes": [],
"occludable": {
"radius": 0
},
"ring": {
"enabled": false,
"colors": {
"ring": null,
"background": null
},
"effects": 1,
"subject": {
"scale": 1,
"texture": null
}
},
"turnMarker": {
"mode": 1,
"animation": null,
"src": null,
"disposition": false
},
"movementAction": null,
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
},
"items": [
{
"name": "Rally Guards",
"type": "feature",
"_id": "SsgN2qSYpQLR43Cz",
"img": "icons/skills/movement/arrows-up-trio-red.webp",
"system": {
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the Head Guard and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"lI0lnRb3xrUjqIYX": {
"type": "attack",
"_id": "lI0lnRb3xrUjqIYX",
"systemPath": "actions",
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the Head Guard and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 2,
"keyIsID": false,
"step": null
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": "diceSet",
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "flat",
"flatMultiplier": 2,
"dice": "d4",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": null,
"difficulty": null,
"damageMod": "none"
},
"name": "Rally",
"img": "icons/skills/movement/arrows-up-trio-red.webp",
"range": ""
}
},
"originItemType": null,
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"originId": null
},
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"_key": "!actors.items!mK3A5FTx6k8iPU3F.SsgN2qSYpQLR43Cz"
},
{
"name": "On My Signal",
"type": "feature",
"_id": "YeJ7eJVCKsRxG8mk",
"img": "icons/skills/ranged/target-bullseye-arrow-blue.webp",
"system": {
"description": "<p>Countdown (5). When the Head Guard is in the spotlight for the fi rst time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {},
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},
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},
"_key": "!actors.items!mK3A5FTx6k8iPU3F.YeJ7eJVCKsRxG8mk"
},
{
"name": "Momentum",
"type": "feature",
"_id": "sd2OlhLchyoqeKke",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Head Guard makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {},
"originItemType": null,
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},
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"_key": "!actors.items!mK3A5FTx6k8iPU3F.sd2OlhLchyoqeKke"
}
],
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"_key": "!actors!mK3A5FTx6k8iPU3F"
}