daggerheart/module/enrichers/DualityRollEnricher.mjs
WBHarry 488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00

62 lines
2.1 KiB
JavaScript

import { abilities } from '../config/actorConfig.mjs';
import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
export default function DhDualityRollEnricher(match, _options) {
const roll = rollCommandToJSON(match[1]);
if (!roll) return match[0];
return getDualityMessage(roll);
}
export function getDualityMessage(roll) {
const traitLabel =
roll.trait && abilities[roll.trait]
? game.i18n.format('DAGGERHEART.GENERAL.check', {
check: game.i18n.localize(abilities[roll.trait].label)
})
: null;
const label = traitLabel ?? game.i18n.localize('DAGGERHEART.GENERAL.duality');
const dataLabel = traitLabel
? game.i18n.localize(abilities[roll.trait].label)
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
const dualityElement = document.createElement('span');
dualityElement.innerHTML = `
<button class="duality-roll-button"
data-title="${label}"
data-label="${dataLabel}"
data-hope="${roll.hope ?? 'd12'}"
data-fear="${roll.fear ?? 'd12'}"
${roll.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll.advantage ? 'data-advantage="true"' : ''}
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
>
<i class="fa-solid fa-circle-half-stroke"></i>
${label}
</button>
`;
return dualityElement;
}
export const renderDualityButton = async event => {
const button = event.currentTarget,
traitValue = button.dataset.trait?.toLowerCase(),
target = getCommandTarget();
if (!target) return;
const config = {
event: event,
title: button.dataset.title,
roll: {
modifier: traitValue ? target.system.traits[traitValue].value : null,
label: button.dataset.label,
type: button.dataset.actionType ?? null // Need check
},
chatMessage: {
template: 'systems/daggerheart/templates/ui/chat/duality-roll.hbs'
}
};
await target.diceRoll(config);
};