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* Fix broken TemplateEnricher - CONFIG.MeasuredTemplate.types has been deprecated and the error was breaking the code * Fix for shortHand of ranges --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com>
87 lines
3.2 KiB
JavaScript
87 lines
3.2 KiB
JavaScript
import { parseInlineParams } from './parser.mjs';
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export default function DhTemplateEnricher(match, _options) {
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const params = parseInlineParams(match[1]);
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const { type, angle = CONFIG.MeasuredTemplate.defaults.angle, inline = false } = params;
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const direction = Number(params.direction) || 0;
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const range =
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params.range && Number.isNaN(Number(params.range))
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? Object.values(CONFIG.DH.GENERAL.templateRanges).find(
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x => x.id.toLowerCase() === params.range || x.short === params.range
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)?.id
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: params.range;
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if (!Object.values(CONFIG.DH.GENERAL.templateTypes).find(x => x === type) || !range) return match[0];
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const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`);
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const rangeDisplay = Number.isNaN(Number(range))
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? game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.name`)
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: range;
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let angleDisplay = '';
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if (angle != CONFIG.MeasuredTemplate.defaults.angle) {
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angleDisplay = 'angle:' + angle;
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}
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let directionDisplay = '';
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if (direction != 0) {
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directionDisplay = 'direction:' + direction;
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}
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let extraDisplay = '';
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if (angleDisplay != '' && directionDisplay != '') {
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extraDisplay = ' (' + angleDisplay + '|' + directionDisplay + ')';
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} else if (angleDisplay != '') {
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extraDisplay = ' (' + angleDisplay + ')';
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} else if (directionDisplay != '') {
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extraDisplay = ' (' + directionDisplay + ')';
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}
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const templateElement = document.createElement('span');
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templateElement.innerHTML = `
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<button type="button" class="measured-template-button${inline ? ' inline' : ''}"
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data-type="${type}" data-range="${range}" data-angle="${angle}" data-direction="${direction}">
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${label} - ${rangeDisplay}${extraDisplay}
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</button>
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`;
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return templateElement;
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}
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export const renderMeasuredTemplate = async event => {
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const button = event.currentTarget,
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type = button.dataset.type,
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range = button.dataset.range,
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angle = button.dataset.angle,
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direction = button.dataset.direction;
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if (!type || !range || !game.canvas.scene) return;
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const usedType = type === 'inFront' ? 'cone' : type === 'emanation' ? 'circle' : type;
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const usedAngle =
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type === CONST.MEASURED_TEMPLATE_TYPES.CONE
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? (angle ?? CONFIG.MeasuredTemplate.defaults.angle)
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: type === CONFIG.DH.GENERAL.templateTypes.INFRONT
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? '180'
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: undefined;
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let baseDistance = range;
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if (Number.isNaN(Number(range))) {
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baseDistance = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement[
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range
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];
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}
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const distance = type === CONFIG.DH.GENERAL.templateTypes.EMANATION ? baseDistance + 2.5 : baseDistance;
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const { width, height } = game.canvas.scene.dimensions;
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const data = {
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x: width / 2,
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y: height / 2,
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t: usedType,
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distance: distance,
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width: type === CONST.MEASURED_TEMPLATE_TYPES.RAY ? 5 : undefined,
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angle: usedAngle,
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direction: direction
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};
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CONFIG.ux.TemplateManager.createPreview(data);
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};
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