daggerheart/styles/less/global/sheet.less
WBHarry 261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

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Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00

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Executable file

@import '../utils/colors.less';
@import '../utils/fonts.less';
@import '../utils/mixin.less';
// Theme handling
.appTheme({
background: @dark-blue-90;
backdrop-filter: blur(8px);
}, {
background: url('../assets/parchments/dh-parchment-light.png') no-repeat center;
});
body.game:is(.performance-low, .noblur) {
.themed.theme-dark .application.daggerheart.sheet.dh-style,
.themed.theme-dark.application.daggerheart.sheet.dh-style,
&.theme-dark .application.daggerheart {
&.adversary,
&.character,
&.item {
background: @dark-blue;
}
}
}
.application.sheet.dh-style {
border-radius: 10px;
// Window header styles
.window-header {
position: absolute;
width: 100%;
height: var(--header-height);
background: transparent;
border-bottom: none;
justify-content: end;
h1 {
color: light-dark(@dark-blue, @beige);
font-family: @font-body;
}
button {
background: light-dark(transparent, @deep-black);
color: light-dark(@dark-blue, @beige);
border: 1px solid light-dark(@dark-blue, transparent);
padding: 0;
&:hover {
border-color: light-dark(@dark-blue, @golden);
color: light-dark(@dark-blue, @golden);
}
}
}
// Window content transitions
.window-content {
padding: 0;
position: relative;
min-height: -webkit-fill-available;
transition: opacity 0.3s ease;
padding-bottom: 20px;
.tab {
padding: 0 10px;
}
}
// Minimized states
&.minimized .window-content {
opacity: 0;
transition-duration: 0.1s;
}
&:not(.minimized) {
.window-title,
.window-icon {
display: none;
opacity: 0;
transition: opacity 0.3s ease;
}
.window-content {
opacity: 1;
}
}
}