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191 lines
7.6 KiB
JavaScript
191 lines
7.6 KiB
JavaScript
import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import BaseDataActor, { commonActorRules } from './base.mjs';
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import { resourceField, bonusField } from '../fields/actorField.mjs';
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export default class DhpAdversary extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.adversary',
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type: 'adversary',
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settingSheet: DHAdversarySettings,
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hasAttribution: true,
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usesSize: true
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});
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}
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.tiers,
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initial: CONFIG.DH.GENERAL.tiers[1].id
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}),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ACTOR.allAdversaryTypes,
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initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
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}),
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motivesAndTactics: new fields.StringField(),
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notes: new fields.HTMLField(),
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difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
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hordeHp: new fields.NumberField({
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required: true,
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hordeHp'
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}),
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criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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severe: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
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stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
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}),
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rules: new fields.SchemaField({
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...commonActorRules()
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}),
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attack: new ActionField({
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initial: {
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name: 'Attack',
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img: 'icons/skills/melee/blood-slash-foam-red.webp',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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chatDisplay: false,
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type: 'attack',
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range: 'melee',
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target: {
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type: 'any',
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amount: 1
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},
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roll: {
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type: 'attack'
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},
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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multiplier: 'flat'
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}
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}
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]
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}
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}
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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description: new fields.StringField()
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})
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),
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bonuses: new fields.SchemaField({
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roll: new fields.SchemaField({
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attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
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action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
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reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction')
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}),
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damage: new fields.SchemaField({
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physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
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magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
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})
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})
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};
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}
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/* -------------------------------------------- */
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/**@inheritdoc */
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static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/dragon-head.svg';
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/* -------------------------------------------- */
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get attackBonus() {
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return this.attack.roll.bonus;
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}
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get features() {
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return this.parent.items.filter(x => x.type === 'feature');
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}
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isItemValid(source) {
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return source.type === 'feature';
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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if (this.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
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const autoHordeDamage = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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).hordeDamage;
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if (autoHordeDamage && changes.system?.resources?.hitPoints?.value !== undefined) {
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const hordeActiveEffect = this.parent.effects.find(x => x.type === 'horde');
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if (hordeActiveEffect) {
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const halfHP = Math.ceil(this.resources.hitPoints.max / 2);
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const newHitPoints = changes.system.resources.hitPoints.value;
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const previouslyAboveHalf = this.resources.hitPoints.value < halfHP;
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const loweredBelowHalf = previouslyAboveHalf && newHitPoints >= halfHP;
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const raisedAboveHalf = !previouslyAboveHalf && newHitPoints < halfHP;
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if (loweredBelowHalf) {
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await hordeActiveEffect.update({ disabled: false });
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} else if (raisedAboveHalf) {
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await hordeActiveEffect.update({ disabled: true });
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}
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}
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}
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}
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}
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_onUpdate(changes, options, userId) {
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super._onUpdate(changes, options, userId);
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if (game.user.id === userId) {
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if (changes.system?.type) {
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const existingHordeEffect = this.parent.effects.find(x => x.type === 'horde');
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if (changes.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
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if (!existingHordeEffect)
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this.parent.createEmbeddedDocuments('ActiveEffect', [
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{
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type: 'horde',
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name: game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label'),
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img: 'icons/magic/movement/chevrons-down-yellow.webp',
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disabled: true
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}
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]);
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} else {
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existingHordeEffect?.delete();
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}
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}
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}
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}
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_getTags() {
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const tags = [
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game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${this.tier}`),
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`${game.i18n.localize(`DAGGERHEART.CONFIG.AdversaryType.${this.type}.label`)}`,
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`${game.i18n.localize('DAGGERHEART.GENERAL.difficulty')}: ${this.difficulty}`
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];
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return tags;
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}
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}
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