mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
164 lines
6.5 KiB
JavaScript
164 lines
6.5 KiB
JavaScript
export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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/** @inheritdoc */
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async _draw(options) {
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await super._draw(options);
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if (this.document.flags.daggerheart?.createPlacement)
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this.previewHelp ||= this.addChild(this.#drawPreviewHelp());
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}
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/** @inheritDoc */
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async _drawEffects() {
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this.effects.renderable = false;
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// Clear Effects Container
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this.effects.removeChildren().forEach(c => c.destroy());
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this.effects.bg = this.effects.addChild(new PIXI.Graphics());
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this.effects.bg.zIndex = -1;
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this.effects.overlay = null;
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// Categorize effects
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const activeEffects = this.actor?.getActiveEffects() ?? [];
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const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
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// Draw effects
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const promises = [];
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for (const [i, effect] of activeEffects.entries()) {
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if (!effect.img) continue;
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const promise =
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effect === overlayEffect
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? this._drawOverlay(effect.img, effect.tint)
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: this._drawEffect(effect.img, effect.tint);
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promises.push(
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promise.then(e => {
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if (e) e.zIndex = i;
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})
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);
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}
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await Promise.allSettled(promises);
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this.effects.sortChildren();
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this.effects.renderable = true;
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this.renderFlags.set({ refreshEffects: true });
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}
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/**
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* Returns the distance from this token to another token object.
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* This value is corrected to handle alternate token sizes and other grid types
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* according to the diagonal rules.
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*/
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distanceTo(target) {
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if (!canvas.ready) return NaN;
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if (this === target) return 0;
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const originPoint = this.center;
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const destinationPoint = target.center;
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// Compute for gridless. This version returns circular edge to edge + grid distance,
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// so that tokens that are touching return 5.
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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const boundsCorrection = canvas.grid.distance / canvas.grid.size;
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const originRadius = (this.bounds.width * boundsCorrection) / 2;
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const targetRadius = (target.bounds.width * boundsCorrection) / 2;
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const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
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return distance - originRadius - targetRadius + canvas.grid.distance;
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}
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// Compute what the closest grid space of each token is, then compute that distance
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const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
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const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
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const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
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x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
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y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
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});
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const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
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x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
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y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
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});
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return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
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}
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/** Returns the point at which a line starting at origin and ending at destination intersects the edge of the bounds */
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#getEdgeBoundary(bounds, originPoint, destinationPoint) {
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const points = [
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{ x: bounds.x, y: bounds.y },
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{ x: bounds.x + bounds.width, y: bounds.y },
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{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
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{ x: bounds.x, y: bounds.y + bounds.height }
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];
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const pairsToTest = [
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[points[0], points[1]],
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[points[1], points[2]],
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[points[2], points[3]],
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[points[3], points[0]]
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];
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for (const pair of pairsToTest) {
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const result = foundry.utils.lineSegmentIntersection(originPoint, destinationPoint, pair[0], pair[1]);
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if (result) return result;
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}
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return null;
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}
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/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
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isAdjacentWith(token) {
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return this.distanceTo(token) <= canvas.grid.distance * 1.5;
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}
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/** @inheritDoc */
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_drawBar(number, bar, data) {
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const val = Number(data.value);
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const pct = Math.clamp(val, 0, data.max) / data.max;
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// Determine sizing
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const { width, height } = this.document.getSize();
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const s = canvas.dimensions.uiScale;
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const bw = width;
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const bh = 8 * (this.document.height >= 2 ? 1.5 : 1) * s;
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// Determine the color to use
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const fillColor =
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number === 0 ? foundry.utils.Color.fromRGB([1, 0, 0]) : foundry.utils.Color.fromString('#0032b1');
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// Draw the bar
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const widthUnit = bw / data.max;
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bar.clear().lineStyle(s, 0x000000, 1.0);
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const sections = [...Array(data.max).keys()];
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for (let mark of sections) {
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const x = mark * widthUnit;
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const marked = mark + 1 <= data.value;
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const color = marked ? fillColor : foundry.utils.Color.fromRGB([0, 0, 0]);
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if (mark === 0 || mark === sections.length - 1) {
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bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s); // Would like drawRoundedRect, but it's very troublsome with the corners. Leaving for now.
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} else {
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bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s);
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}
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}
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// Set position
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const posY = number === 0 ? height - bh : 0;
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bar.position.set(0, posY);
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return true;
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}
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/**
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* Draw a helptext for previews as a text object
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* @returns {PreciseText} The Text object for the preview helper
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*/
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#drawPreviewHelp() {
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const { uiScale } = canvas.dimensions;
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const textStyle = CONFIG.canvasTextStyle.clone();
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textStyle.fontSize = 18;
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textStyle.wordWrapWidth = this.w * 2.5;
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textStyle.fontStyle = 'italic';
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const helpText = new PreciseText(
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`(${game.i18n.localize('DAGGERHEART.UI.Tooltip.previewTokenHelp')})`,
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textStyle
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);
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helpText.anchor.set(helpText.width / 900, 1);
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helpText.scale.set(uiScale, uiScale);
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return helpText;
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}
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}
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