daggerheart/module/data/action/action.mjs
2025-06-29 21:44:33 +02:00

706 lines
24 KiB
JavaScript

import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
import DhpActor from '../../documents/actor.mjs';
import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
const fields = foundry.data.fields;
/*
!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
*/
/*
ToDo
- Add setting and/or checkbox for cost and damage like
- Target Check / Target Picker
- Range Check
- Area of effect and measurement placement
- Summon Action create method
Other
- Auto use action <= Into Roll
*/
export class DHBaseAction extends foundry.abstract.DataModel {
static extraSchemas = [];
static defineSchema() {
return {
_id: new fields.DocumentIdField(),
systemPath: new fields.StringField({ required: true, initial: 'actions' }),
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
name: new fields.StringField({ initial: undefined }),
description: new fields.HTMLField(),
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
cost: new fields.ArrayField(
new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.GENERAL.abilityCosts,
nullable: false,
required: true,
initial: 'hope'
}),
value: new fields.NumberField({ nullable: true, initial: 1 }),
scalable: new fields.BooleanField({ initial: false }),
step: new fields.NumberField({ nullable: true, initial: null })
})
),
uses: new fields.SchemaField({
value: new fields.NumberField({ nullable: true, initial: null }),
max: new fields.NumberField({ nullable: true, initial: null }),
recovery: new fields.StringField({
choices: SYSTEM.GENERAL.refreshTypes,
initial: null,
nullable: true
})
}),
range: new fields.StringField({
choices: SYSTEM.GENERAL.range,
required: false,
blank: true
// initial: null
}),
...this.defineExtraSchema()
};
}
static defineExtraSchema() {
const extraFields = {
damage: new DHDamageField(),
roll: new fields.EmbeddedDataField(DHActionRollData),
save: new fields.SchemaField({
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
damageMod: new fields.StringField({ initial: SYSTEM.ACTIONS.damageOnSave.none.id, choices: SYSTEM.ACTIONS.damageOnSave })
}),
target: new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.ACTIONS.targetTypes,
initial: SYSTEM.ACTIONS.targetTypes.any.id,
nullable: true,
initial: null
}),
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
effects: new fields.ArrayField( // ActiveEffect
new fields.SchemaField({
_id: new fields.DocumentIdField(),
onSave: new fields.BooleanField({ initial: false })
})
),
healing: new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.GENERAL.healingTypes,
required: true,
blank: false,
initial: SYSTEM.GENERAL.healingTypes.hitPoints.id,
label: 'Healing'
}),
resultBased: new fields.BooleanField({ initial: false, label: "DAGGERHEART.Actions.Settings.ResultBased.label" }),
value: new fields.EmbeddedDataField(DHActionDiceData),
valueAlt: new fields.EmbeddedDataField(DHActionDiceData),
})
},
extraSchemas = {};
this.extraSchemas.forEach(s => (extraSchemas[s] = extraFields[s]));
return extraSchemas;
}
prepareData() {}
get index() {
return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this);
}
get id() {
return this._id;
}
get item() {
return this.parent.parent;
}
get actor() {
return this.item instanceof DhpActor ? this.item : this.item?.actor;
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
}
static getRollType(parent) {
return 'ability';
}
static getSourceConfig(parent) {
const updateSource = {};
updateSource.img ??= parent?.img ?? parent?.system?.img;
if (parent?.system?.trait) {
updateSource['roll'] = {
type: this.getRollType(parent),
trait: parent.system.trait
};
}
if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
updateSource['damage'] = { includeBase: true };
}
if (parent?.system?.range) {
updateSource['range'] = parent?.system?.range;
}
return updateSource;
}
getRollData(data={}) {
const actorData = this.actor.getRollData(false);
// Remove when included directly in Actor getRollData
actorData.prof = actorData.proficiency?.value ?? 1;
actorData.cast = actorData.spellcast?.value ?? 1;
actorData.result = data.roll?.total ?? 1;
/* actorData.scale = data.costs?.length
? data.costs.reduce((a, c) => {
a[c.type] = c.value;
return a;
}, {})
: 1; */
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1;
actorData.roll = {};
return actorData;
}
async use(event, ...args) {
const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
// Prepare base Config
const initConfig = this.initActionConfig(event);
// let config = this.initActionConfig(event);
// Prepare Targets
const targetConfig = this.prepareTarget();
if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
// config = this.prepareTarget(config);
// Prepare Range
const rangeConfig = this.prepareRange();
// config = this.prepareRange(config);
// Prepare Costs
const costsConfig = this.prepareCost();
if(isFastForward && !this.hasCost(costsConfig)) return ui.notifications.warn("You don't have the resources to use that action.");
// config = this.prepareUseCost(config)
// Prepare Uses
const usesConfig = this.prepareUse();
if(isFastForward && !this.hasUses(usesConfig)) return ui.notifications.warn("That action doesn't have remaining uses.");
// config = this.prepareUseCost(config)
// Prepare Roll Data
const actorData = this.getRollData();
let config = {
...initConfig,
targets: targetConfig,
range: rangeConfig,
costs: costsConfig,
uses: usesConfig,
data: actorData
}
if ( Hooks.call(`${SYSTEM.id}.preUseAction`, this, config) === false ) return;
// Display configuration window if necessary
if ( config.dialog?.configure && this.requireConfigurationDialog(config) ) {
config = await D20RollDialog.configure(config);
if (!config) return;
}
if ( this.hasRoll ) {
const rollConfig = this.prepareRoll(config);
config.roll = rollConfig;
config = await this.actor.diceRoll(config);
if (!config) return;
}
if( this.hasSave ) {
/* config.targets.forEach((t) => {
if(t.hit) {
const target = game.canvas.tokens.get(t.id),
actor = target?.actor;
console.log(actor)
if(!actor) return;
actor.saveRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty
},
dialog: {
configure: false
},
data: actor.getRollData()
}).then(async (result) => {
t.saved = result;
setTimeout(async () => {
const message = ui.chat.collection.get(config.message.id),
msgTargets = message.system.targets,
msgTarget = msgTargets.find(mt => mt.id === t.id);
msgTarget.saved = result;
await message.update({'system.targets': msgTargets});
},100)
})
}
}) */
}
if ( this.doFollowUp() ) {
if(this.rollDamage) await this.rollDamage(event, config);
if(this.rollHealing) await this.rollHealing(event, config);
if(this.trigger) await this.trigger(event, config);
}
// Consume resources
await this.consume(config);
if ( Hooks.call(`${SYSTEM.id}.postUseAction`, this, config) === false ) return;
return config;
}
/* */
initActionConfig(event) {
return {
event,
title: this.item.name,
source: {
item: this.item._id,
action: this._id
},
dialog: {},
type: this.type,
hasDamage: !!this.damage?.parts?.length,
hasHealing: !!this.healing,
hasEffect: !!this.effects?.length,
hasSave: this.hasSave
}
}
requireConfigurationDialog(config) {
return !config.event.shiftKey && !this.hasRoll && (config.costs?.length || config.uses);
}
prepareCost() {
const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
return costs;
}
prepareUse() {
const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
if (uses && !uses.value) uses.value = 0;
return uses;
}
prepareTarget() {
let targets;
if (this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id)
targets = this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
targets = Array.from(game.user.targets);
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
if (this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => this.isTargetFriendly(t));
if (this.target.amount && targets.length > this.target.amount) targets = [];
}
targets = targets.map(t => this.formatTarget(t));
return targets;
}
prepareRange() {
const range = this.range ?? null;
return range;
}
prepareRoll() {
const roll = {
modifiers: [],
trait: this.roll?.trait,
label: 'Attack',
type: this.actionType,
difficulty: this.roll?.difficulty,
formula: this.roll.getFormula()
};
if(this.roll?.type === 'diceSet') roll.lite = true;
return roll;
}
doFollowUp(config) {
return !this.hasRoll;
}
async consume(config) {
const resources = config.costs.filter(c => c.enabled !== false).map(c => {
return { type: c.type, value: (c.total ?? c.value) * -1 };
});
await this.actor.modifyResource(resources);
if(config.uses?.enabled) {
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
newActions[this.index].uses.value++;
await this.item.update({ [`system.${this.systemPath}`]: newActions });
}
}
/* */
/* ROLL */
get hasRoll() {
return !!this.roll?.type;
}
/* ROLL */
/* SAVE */
get hasSave() {
return !!this.save?.trait;
}
/* SAVE */
/* COST */
getRealCosts(costs) {
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
return realCosts;
}
calcCosts(costs) {
return costs.map(c => {
c.scale = c.scale ?? 1;
c.step = c.step ?? 1;
c.total = c.value * c.scale * c.step;
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
return c;
});
}
hasCost(costs) {
const realCosts = this.getRealCosts(costs);
return realCosts.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
}
/* COST */
/* USES */
calcUses(uses) {
if(!uses) return null;
return {
...uses,
enabled: uses.hasOwnProperty('enabled') ? uses.enabled : true
};
}
hasUses(uses) {
if(!uses) return true;
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max;
}
/* USES */
/* TARGET */
isTargetFriendly(target) {
const actorDisposition = this.actor.token
? this.actor.token.disposition
: this.actor.prototypeToken.disposition,
targetDisposition = target.document.disposition;
return (
(this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
(this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
);
}
formatTarget(actor) {
return {
id: actor.id,
actorId: actor.actor.uuid,
name: actor.actor.name,
img: actor.actor.img,
difficulty: actor.actor.system.difficulty,
evasion: actor.actor.system.evasion?.total
};
}
/* TARGET */
/* RANGE */
/* RANGE */
/* EFFECTS */
async applyEffects(event, data, force = false) {
if (!this.effects?.length || !data.system.targets.length) return;
let effects = this.effects;
data.system.targets.forEach(async token => {
if (!token.hit && !force) return;
if(this.hasSave && token.saved.success === true) {
effects = this.effects.filter(e => e.onSave === true)
}
if(!effects.length) return;
effects.forEach(async e => {
const actor = canvas.tokens.get(token.id)?.actor,
effect = this.item.effects.get(e._id);
if (!actor || !effect) return;
await this.applyEffect(effect, actor);
});
});
}
async applyEffect(effect, actor) {
// Enable an existing effect on the target if it originated from this effect
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
if (existingEffect) {
return existingEffect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...effect.toObject(),
disabled: false,
transfer: false,
origin: origin.uuid
});
await ActiveEffect.implementation.create(effectData, { parent: actor });
}
/* EFFECTS */
/* SAVE */
async rollSave(target, event, message) {
if(!target?.actor) return;
target.actor.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty,
type: "reaction"
},
data: target.actor.getRollData()
}).then(async (result) => {
this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
})
}
async updateChatMessage(message, targetId, changes, chain=true) {
setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
msgTargets = chatMessage.system.targets,
msgTarget = msgTargets.find(mt => mt.id === targetId);
msgTarget.saved = changes;
await chatMessage.update({'system.targets': msgTargets});
},100);
if(chain) {
if(message.system.source.message) this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
relatedChatMessages.forEach(c => {
this.updateChatMessage(c, targetId, changes, false);
})
}
}
/* SAVE */
}
export class DHDamageAction extends DHBaseAction {
static extraSchemas = ['damage', 'target', 'effects'];
/* async use(event, ...args) {
const config = await super.use(event, args);
if (!config || ['error', 'warning'].includes(config.type)) return;
if (!this.directDamage) return;
return await this.rollDamage(event, config);
} */
getFormulaValue(part, data) {
let formulaValue = part.value;
if(this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
return formulaValue;
}
async rollDamage(event, data) {
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + ');
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
if(isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(data.system ?? data));
const config = {
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
roll: {formula},
targets: (data.system?.targets.filter(t => t.hit) ?? data.targets),
hasSave: this.hasSave,
source: data.system?.source
};
if(this.hasSave) config.onSave = this.save.damageMod;
if(data.system) {
config.source.message = data._id;
config.directDamage = false;
}
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
}
export class DHAttackAction extends DHDamageAction {
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
static getRollType(parent) {
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
}
prepareData() {
super.prepareData();
if (this.damage.includeBase && !!this.item?.system?.damage) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
}
}
getParentDamage() {
return {
value: {
multiplier: 'prof',
dice: this.item?.system?.damage.value,
bonus: this.item?.system?.damage.bonus ?? 0
},
type: this.item?.system?.damage.type,
base: true
};
}
}
export class DHHealingAction extends DHBaseAction {
static extraSchemas = ['target', 'effects', 'healing', 'roll'];
static getRollType(parent) {
return 'spellcast';
}
getFormulaValue(data) {
let formulaValue = this.healing.value;
if(this.hasRoll && this.healing.resultBased && data.system.roll.result.duality === -1) return this.healing.valueAlt;
return formulaValue;
}
async rollHealing(event, data) {
let formulaValue = this.getFormulaValue(data),
formula = formulaValue.getFormula(this.actor);
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
const config = {
title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', {
healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label)
}),
roll: {formula},
targets: (data.system?.targets ?? data.targets).filter(t => t.hit),
messageType: 'healing',
type: this.healing.type
};
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/healing-roll.hbs';
}
}
export class DHSummonAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
};
}
async trigger(event, ...args) {
if (!this.canSummon || !canvas.scene) return;
// const config = await super.use(event, args);
}
get canSummon() {
return game.user.can('TOKEN_CREATE');
}
}
export class DHEffectAction extends DHBaseAction {
static extraSchemas = ['effects', 'target'];
async use(event, ...args) {
const config = await super.use(event, args);
if (['error', 'warning'].includes(config.type)) return;
return await this.chatApplyEffects(event, config);
}
async chatApplyEffects(event, data) {
const cls = getDocumentClass('ChatMessage'),
systemData = {
title: game.i18n.format('DAGGERHEART.Chat.ApplyEffect.Title', { name: this.name }),
origin: this.actor._id,
description: '',
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
action: {
itemId: this.item._id,
actionId: this._id
}
},
msg = new cls({
type: 'applyEffect',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/apply-effects.hbs',
systemData
)
});
cls.create(msg.toObject());
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/apply-effects.hbs';
}
}
export class DHMacroAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
documentUUID: new fields.DocumentUUIDField({ type: 'Macro' })
};
}
async trigger(event, ...args) {
// const config = await super.use(event, args);
// if (['error', 'warning'].includes(config.type)) return;
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
macro = await fromUuid(fixUUID);
try {
if (!macro) throw new Error(`No macro found for the UUID: ${this.documentUUID}.`);
macro.execute();
} catch (error) {
ui.notifications.error(error);
}
}
}