daggerheart/module/data/settings/Appearance.mjs
WBHarry 8c84edddad
[PR][Feature] 798 - Attribution (#986)
* Added attribution for items, adversary and environment

* Added Attribution to all adversaries

* Added attribution to environments

* Added attribution for class and subclass

* Added Attribution to Ancestry/Community

* Added Attribution for Beastforms

* Added Attribution to DomainCards

* Added Attribution for wepaons

* Attribution for Armor/Loot/Consumables

* Added a setting to hide attribution
2025-08-18 11:44:59 +10:00

100 lines
5.6 KiB
JavaScript

import { fearDisplay } from '../../config/generalConfig.mjs';
export default class DhAppearance extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
displayFear: new fields.StringField({
required: true,
choices: fearDisplay,
initial: fearDisplay.token.value,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.displayFear.label'
}),
diceSoNice: new fields.SchemaField({
hope: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
}),
fear: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
}),
advantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#008000' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
}),
disadvantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#b30000' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
})
}),
showGenericStatusEffects: new fields.BooleanField({
initial: true,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showGenericStatusEffects.label'
}),
extendCharacterDescriptions: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendCharacterDescriptions.label'
}),
extendAdversaryDescriptions: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendAdversaryDescriptions.label'
}),
extendEnvironmentDescriptions: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendEnvironmentDescriptions.label'
}),
extendItemDescriptions: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendItemDescriptions.label'
}),
expandRollMessage: new fields.SchemaField({
desc: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDesc.label'
}),
roll: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageRoll.label'
}),
damage: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDamage.label'
}),
target: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageTarget.label'
})
}),
hideAttribution: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.hideAttribution.label'
})
};
}
}