daggerheart/module/config/settingsConfig.mjs
WBHarry 261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00

51 lines
1.1 KiB
JavaScript

export const menu = {
Automation: {
Name: 'GameSettingsAutomation',
Icon: 'fa-solid fa-robot'
},
Homebrew: {
Name: 'GameSettingsHomebrew',
Icon: 'fa-solid fa-flask-vial'
},
Range: {
Name: 'GameSettingsRange',
Icon: 'fa-solid fa-ruler'
},
VariantRules: {
Name: 'GameSettingsVariantrules',
Icon: 'fa-solid fa-scale-balanced'
}
};
export const gameSettings = {
Automation: 'Automation',
Homebrew: 'Homebrew',
appearance: 'Appearance',
variantRules: 'VariantRules',
Resources: {
Fear: 'ResourcesFear'
},
LevelTiers: 'LevelTiers',
Countdowns: 'Countdowns',
LastMigrationVersion: 'LastMigrationVersion',
TagTeamRoll: 'TagTeamRoll'
};
export const actionAutomationChoices = {
never: {
id: 'never',
label: 'Never'
},
showDialog: {
id: 'showDialog',
label: 'Show Dialog only'
},
// npcOnly: {
// id: "npcOnly",
// label: "Always for non-characters"
// },
always: {
id: 'always',
label: 'Always'
}
};