daggerheart/module/canvas/placeables/token.mjs
WBHarry b9508e19e8
[Feature] Become Unstoppable (#1321)
* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
2025-11-23 15:23:52 +01:00

94 lines
3.7 KiB
JavaScript

export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
/** @inheritDoc */
async _drawEffects() {
this.effects.renderable = false;
// Clear Effects Container
this.effects.removeChildren().forEach(c => c.destroy());
this.effects.bg = this.effects.addChild(new PIXI.Graphics());
this.effects.bg.zIndex = -1;
this.effects.overlay = null;
// Categorize effects
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
const activeEffects = (this.actor ? this.actor.effects.filter(x => !x.disabled) : []).reduce((acc, effect) => {
acc.push(effect);
const currentStatusActiveEffects = acc.filter(
x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first())?.name)
);
for (var status of effect.statuses) {
if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
const statusData = statusMap.get(status);
if (statusData) {
acc.push({
name: game.i18n.localize(statusData.name),
statuses: [status],
img: statusData.icon ?? statusData.img,
tint: effect.tint
});
}
}
}
return acc;
}, []);
const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
// Draw effects
const promises = [];
for (const [i, effect] of activeEffects.entries()) {
if (!effect.img) continue;
const promise =
effect === overlayEffect
? this._drawOverlay(effect.img, effect.tint)
: this._drawEffect(effect.img, effect.tint);
promises.push(
promise.then(e => {
if (e) e.zIndex = i;
})
);
}
await Promise.allSettled(promises);
this.effects.sortChildren();
this.effects.renderable = true;
this.renderFlags.set({ refreshEffects: true });
}
/** @inheritDoc */
_drawBar(number, bar, data) {
const val = Number(data.value);
const pct = Math.clamp(val, 0, data.max) / data.max;
// Determine sizing
const { width, height } = this.document.getSize();
const s = canvas.dimensions.uiScale;
const bw = width;
const bh = 8 * (this.document.height >= 2 ? 1.5 : 1) * s;
// Determine the color to use
const fillColor =
number === 0 ? foundry.utils.Color.fromRGB([1, 0, 0]) : foundry.utils.Color.fromString('#0032b1');
// Draw the bar
const widthUnit = bw / data.max;
bar.clear().lineStyle(s, 0x000000, 1.0);
const sections = [...Array(data.max).keys()];
for (let mark of sections) {
const x = mark * widthUnit;
const marked = mark + 1 <= data.value;
const color = marked ? fillColor : foundry.utils.Color.fromRGB([0, 0, 0]);
if (mark === 0 || mark === sections.length - 1) {
bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s); // Would like drawRoundedRect, but it's very troublsome with the corners. Leaving for now.
} else {
bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s);
}
}
// Set position
const posY = number === 0 ? height - bh : 0;
bar.position.set(0, posY);
return true;
}
}