mirror of
https://github.com/Foundryborne/daggerheart.git
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261 lines
10 KiB
JavaScript
261 lines
10 KiB
JavaScript
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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targetHook = null;
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async renderHTML() {
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const actor = game.actors.get(this.speaker.actor);
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const actorData =
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actor && this.isContentVisible
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? actor
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: {
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img: this.author.avatar ? this.author.avatar : 'icons/svg/mystery-man.svg',
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name: ''
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};
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML({ actor: actorData, author: this.author });
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if (this.flags.core?.RollTable) {
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html.querySelector('.roll-buttons.apply-buttons').remove();
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}
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this.enrichChatMessage(html);
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this.addChatListeners(html);
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return html;
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}
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/* -------------------------------------------- */
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/** @inheritDoc */
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prepareData() {
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if (this.isAuthor && this.targetSelection === undefined) this.targetSelection = this.system.targets?.length > 0;
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super.prepareData();
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}
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/* -------------------------------------------- */
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/** @inheritDoc */
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_onCreate(data, options, userId) {
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super._onCreate(data, options, userId);
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if (this.system.registerTargetHook) this.system.registerTargetHook();
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}
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/* -------------------------------------------- */
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/** @inheritDoc */
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async _preDelete(options, user) {
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if (this.targetHook !== null) Hooks.off('targetToken', this.targetHook);
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return super._preDelete(options, user);
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}
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/** @inheritDoc */
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_onUpdate(changes, options, userId) {
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super._onUpdate(changes, options, userId);
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const lastMessage = Array.from(game.messages).sort((a, b) => b.timestamp - a.timestamp)[0];
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if (lastMessage.id === this.id && ui.chat.isAtBottom) {
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setTimeout(() => {
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ui.chat.scrollBottom();
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}, 5);
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}
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}
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enrichChatMessage(html) {
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const elements = html.querySelectorAll('[data-perm-id]');
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elements.forEach(e => {
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const uuid = e.dataset.permId,
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document = fromUuidSync(uuid);
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if (!document) return;
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e.setAttribute('data-view-perm', document.testUserPermission(game.user, 'OBSERVER'));
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e.setAttribute('data-use-perm', document.testUserPermission(game.user, 'OWNER'));
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});
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if (this.isContentVisible) {
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if (this.type === 'dualityRoll') {
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html.classList.add('duality');
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switch (this.system.roll?.result?.duality) {
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case 1:
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html.classList.add('hope');
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break;
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case -1:
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html.classList.add('fear');
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break;
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default:
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html.classList.add('critical');
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break;
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}
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}
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const autoExpandRoll = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).expandRollMessage,
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rollSections = html.querySelectorAll('.roll-part'),
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itemDesc = html.querySelector('.domain-card-move');
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rollSections.forEach(s => {
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if (s.classList.contains('roll-section')) {
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const toExpand = s.querySelector('[data-action="expandRoll"]');
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toExpand.classList.toggle('expanded', autoExpandRoll.roll);
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} else if (s.classList.contains('damage-section'))
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s.classList.toggle('expanded', autoExpandRoll.damage);
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else if (s.classList.contains('target-section')) s.classList.toggle('expanded', autoExpandRoll.target);
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});
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if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', '');
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}
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if (!this.isAuthor && !this.speakerActor?.isOwner) {
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const applyButtons = html.querySelector('.apply-buttons');
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applyButtons?.remove();
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const buttons = html.querySelectorAll('.ability-card-footer > .ability-use-button');
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buttons.forEach(b => b.remove());
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}
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}
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addChatListeners(html) {
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html.querySelectorAll('.duality-action-damage').forEach(element =>
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element.addEventListener('click', this.onRollDamage.bind(this))
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);
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html.querySelectorAll('.damage-button').forEach(element =>
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element.addEventListener('click', this.onApplyDamage.bind(this))
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);
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html.querySelectorAll('.target-save').forEach(element =>
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element.addEventListener('click', this.onRollSave.bind(this))
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);
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html.querySelectorAll('.roll-all-save-button').forEach(element =>
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element.addEventListener('click', this.onRollAllSave.bind(this))
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);
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html.querySelectorAll('.duality-action-effect').forEach(element =>
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element.addEventListener('click', this.onApplyEffect.bind(this))
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);
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html.querySelectorAll('.roll-target').forEach(element => {
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element.addEventListener('mouseenter', this.hoverTarget);
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element.addEventListener('mouseleave', this.unhoverTarget);
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element.addEventListener('click', this.clickTarget);
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});
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html.querySelectorAll('.button-target-selection').forEach(element => {
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element.addEventListener('click', this.onTargetSelection.bind(this));
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});
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}
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async onRollDamage(event) {
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event.stopPropagation();
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const config = foundry.utils.deepClone(this.system);
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config.event = event;
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this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
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}
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async onApplyDamage(event) {
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event.stopPropagation();
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const targets = this.filterPermTargets(this.system.hitTargets),
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config = foundry.utils.deepClone(this.system);
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config.event = event;
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if (this.system.onSave) {
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const pendingingSaves = targets.filter(t => t.saved.success === null);
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if (pendingingSaves.length) {
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const confirm = await foundry.applications.api.DialogV2.confirm({
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window: { title: 'Pending Reaction Rolls found' },
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content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
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});
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if (!confirm) return;
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}
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}
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if (targets.length === 0)
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
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this.consumeOnSuccess();
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this.system.action?.workflow.get('applyDamage')?.execute(config, targets, true);
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}
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async onRollSave(event) {
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event.stopPropagation();
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const tokenId = event.target.closest('[data-token]')?.dataset.token,
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token = game.canvas.tokens.get(tokenId);
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if (!token?.actor || !token.isOwner) return true;
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if (this.system.source.item && this.system.source.action) {
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const action = this.system.action;
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if (!action || !action?.hasSave) return;
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game.system.api.fields.ActionFields.SaveField.rollSave.call(action, token.actor, event).then(result =>
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emitAsGM(
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GMUpdateEvent.UpdateSaveMessage,
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game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind(
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action,
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result,
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this,
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token.id
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),
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{
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action: action.uuid,
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message: this._id,
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token: token.id,
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result
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}
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)
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);
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}
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}
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async onRollAllSave(event) {
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event.stopPropagation();
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if (!game.user.isGM) return;
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const targets = this.system.hitTargets,
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config = foundry.utils.deepClone(this.system);
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config.event = event;
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this.system.action?.workflow.get('save')?.execute(config, targets, true);
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}
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async onApplyEffect(event) {
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event.stopPropagation();
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const targets = this.filterPermTargets(this.system.hitTargets),
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config = foundry.utils.deepClone(this.system);
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config.event = event;
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
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this.consumeOnSuccess();
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this.system.action?.workflow.get('effects')?.execute(config, targets, true);
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}
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filterPermTargets(targets) {
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return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update'));
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}
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consumeOnSuccess() {
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if (!this.system.successConsumed && !this.targetSelection) this.system.action?.consume(this.system, true);
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}
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hoverTarget(event) {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (token && !token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
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}
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unhoverTarget(event) {
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (token && !token?.controlled) token._onHoverOut(event);
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}
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clickTarget(event) {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token) {
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.attackTargetDoesNotExist'));
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return;
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}
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game.canvas.pan(token);
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}
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onTargetSelection(event) {
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event.stopPropagation();
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if (!event.target.classList.contains('target-selected'))
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this.system.targetMode = Boolean(event.target.dataset.targetHit);
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}
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}
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