daggerheart/module/dice/dhRoll.mjs
WBHarry f1b6d3851d
[PR] [Feature] 590 - Daggerheart Menu (#1007)
* Added menu with refresh tools

* Replaced menu icon
2025-09-07 08:30:29 +10:00

271 lines
9.3 KiB
JavaScript

import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
export default class DHRoll extends Roll {
baseTerms = [];
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
}
get title() {
return game.i18n.localize('DAGGERHEART.GENERAL.Roll.basic');
}
static messageType = 'adversaryRoll';
static CHAT_TEMPLATE = 'systems/daggerheart/templates/ui/chat/roll.hbs';
static DefaultDialog = D20RollDialog;
static async build(config = {}, message = {}) {
const roll = await this.buildConfigure(config, message);
if (!roll) return;
await this.buildEvaluate(roll, config, (message = {}));
await this.buildPost(roll, config, (message = {}));
return config;
}
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...this.getHooks(), ''];
config.dialog ??= {};
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
}
this.applyKeybindings(config);
this.temporaryModifierBuilder(config);
let roll = new this(config.roll.formula, config.data, config);
if (config.dialog.configure !== false) {
// Open Roll Dialog
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
const configDialog = await DialogClass.configure(roll, config, message);
if (!configDialog) return;
}
for (const hook of config.hooks) {
if (
Hooks.call(`${CONFIG.DH.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false
)
return [];
}
return roll;
}
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.evaluate !== false) {
await roll.evaluate();
config.roll = this.postEvaluate(roll, config);
}
}
static async buildPost(roll, config, message) {
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
}
// Create Chat Message
if (!config.source?.message) config.message = await this.toMessage(roll, config);
}
static postEvaluate(roll, config = {}) {
return {
total: roll.total,
formula: roll.formula,
dice: roll.dice.map(d => ({
dice: d.denomination,
total: d.total,
formula: d.formula,
results: d.results
}))
};
}
static async toMessage(roll, config) {
const cls = getDocumentClass('ChatMessage'),
msgData = {
type: this.messageType,
user: game.user.id,
title: roll.title,
speaker: cls.getSpeaker({ actor: roll.data?.parent }),
sound: config.mute ? null : CONFIG.sounds.dice,
system: config,
rolls: [roll]
};
config.selectedRollMode ??= game.settings.get('core', 'rollMode');
if (roll._evaluated) {
const message = await cls.create(msgData, { rollMode: config.selectedRollMode });
if (game.modules.get('dice-so-nice')?.active) {
await game.dice3d.waitFor3DAnimationByMessageID(message.id);
}
return message;
} else return msgData;
}
/** @inheritDoc */
async render({ flavor, template = this.constructor.CHAT_TEMPLATE, isPrivate = false, ...options } = {}) {
if (!this._evaluated) return;
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
return foundry.applications.handlebars.renderTemplate(template, chatData);
}
/** @inheritDoc */
async _prepareChatRenderContext({ flavor, isPrivate = false, ...options } = {}) {
if (isPrivate) {
return {
user: game.user.id,
flavor: null,
title: '???',
roll: {
total: '??'
},
hasRoll: true,
isPrivate
};
} else {
options.message.system.user = game.user.id;
return options.message.system;
}
}
static applyKeybindings(config) {
if (config.event)
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
}
static getHooks(hooks) {
return hooks ?? [];
}
formatModifier(modifier) {
if (Array.isArray(modifier)) {
return [
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(modifier.join(' + '), this.options.data)
];
} else {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
}
}
applyBaseBonus() {
return [];
}
addModifiers(roll) {
roll = roll ?? this.options.roll;
roll.modifiers?.forEach(m => {
this.terms.push(...this.formatModifier(m.value));
});
}
getBonus(path, label) {
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
modifiers = [];
if (bonus?.bonus)
modifiers.push({
label: label,
value: bonus?.bonus
});
if (bonus?.dice?.length)
modifiers.push({
label: label,
value: bonus?.dice
});
return modifiers;
}
getFaces(faces) {
return Number(faces.startsWith('d') ? faces.replace('d', '') : faces);
}
constructFormula(config) {
this.terms = Roll.parse(this.options.roll.formula, config.data);
this.options.roll.modifiers = this.applyBaseBonus();
this.addModifiers();
if (this.options.extraFormula) {
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(this.options.extraFormula, this.options.data)
);
}
return (this._formula = this.constructor.getFormula(this.terms));
}
static calculateTotalModifiers(roll) {
let modifierTotal = 0;
for (let i = 0; i < roll.terms.length; i++) {
if (
roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
!!roll.terms[i - 1] &&
roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
)
modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
}
return modifierTotal;
}
static temporaryModifierBuilder(config) {
return {};
}
}
export const registerRollDiceHooks = () => {
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
if (
!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction'
)
return;
const actor = await fromUuid(config.source.actor);
let updates = [];
if (!actor) return;
if (config.roll.isCritical || config.roll.result.duality === 1)
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
if (config.roll.isCritical) updates.push({ key: 'stress', value: 1, total: -1, enabled: true });
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
if (config.rerolledRoll) {
if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
updates.push({ key: 'hope', value: -1, total: 1, enabled: true });
if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (config.rerolledRoll.result.duality === -1)
updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
}
if (updates.length) {
const target = actor.system.partner ?? actor;
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
if (config.rerolledRoll) target.modifyResource(updates);
else config.costs = [...(config.costs ?? []), ...updates];
}
}
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
const rollResult = config.roll.success || config.targets.some(t => t.hit),
looseSpotlight = !rollResult || config.roll.result.duality === -1;
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
return;
});
};