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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
85 lines
2 KiB
Text
85 lines
2 KiB
Text
@import '../../utils/colors.less';
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.daggerheart.dialog.dh-style.views.damage-selection {
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.damage-section-container {
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display: flex;
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flex-direction: column;
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gap: 12px;
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input[type='text'],
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input[type='number'] {
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color: light-dark(@dark, @beige);
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outline: 2px solid transparent;
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transition: all 0.3s ease;
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&:hover {
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outline: 2px solid light-dark(@dark, @beige);
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}
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}
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.section-header {
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font-size: var(--font-size-20);
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color: light-dark(@dark, @beige);
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text-align: center;
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margin-bottom: -12px;
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}
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.bonuses {
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gap: 4px;
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.critical-chip {
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flex: 0;
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display: flex;
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align-items: center;
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border-radius: 5px;
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width: fit-content;
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gap: 5px;
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cursor: pointer;
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padding: 5px;
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transition: all 0.3s ease;
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background: @green-10;
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color: @green;
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&.selected {
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color: @beige;
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background: @gradient-green;
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}
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}
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}
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.group-attack-container {
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margin: 0;
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.group-attack-inner-container {
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display: flex;
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align-items: center;
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gap: 16px;
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> * {
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flex: 1;
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}
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.group-attack-tools {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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}
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}
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.damage-section-controls {
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display: flex;
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align-items: center;
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gap: 16px;
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.roll-mode-select {
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width: min-content;
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}
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button {
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flex: 1;
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}
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}
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}
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}
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