daggerheart/module/systemRegistration/migration-handlers/2_5_2.mjs
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[Rework] ChatMessage Damage (#2079)
* Initial rework

* Removed unneeded method

* Removed outcommented code

* Added migration

* Fixed DamageActions

* Semi-corrected reroll of one of multiple results on a die

* Code improvement

* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping

* TagTeamDialog somewhat working

* Added migration for TagTeamData

* Fix for mean tagTeamDialog.finish

* .

* Improved migration

* Internalised ChatDamageData.prepareRolls to its own constructor

* Moved DamageTypes to roll.options

* TagTeamDialog fixes to accomodate new flat damage.types structure

* Changed so all default rolls become BaseRolls to access convenience functions and getters

* .

* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.

* Critical damage fixes

* Corrected TagTeamDialog rerender logic when selecting a roll

* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog

* Removed some remaining types.<>.roll references

* [Rework] Damage and Damage Resource split (#2094)

* Changed the label of ActionSheet damage.resources to Mark Resources

* Fix assigning includeBase

* Localize add resource

* Maybe simplify API

* Fix onRollSimple

* Handle erroring action update differently

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-19 03:02:57 +02:00

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JavaScript

import { MigrationHandlerBase } from './base.mjs';
export class Migration_2_5_2 extends MigrationHandlerBase {
version = '2.5.2';
/** @inheritdoc */
async updateActiveEffectSource(effectSource, item) {
let shouldUpdate = false;
const newChanges = [];
const srdItem = item?._stats?.compendiumSource ?
await foundry.utils.fromUuid(item?._stats.compendiumSource) :
null;
for (let i = 0; i < effectSource.system.changes.length; i++) {
const change = effectSource.system.changes[i];
const srdEffect = srdItem?.effects.find(x => x.name === effectSource.name);
if (change.type === 'custom') {
const srdChange = srdEffect ? srdEffect.system.changes[i] : null;
if (srdChange &&
change.key === srdChange.key &&
change.value === srdChange.value &&
change.type !== srdChange.type
) {
shouldUpdate = true;
newChanges.push(srdChange);
}
} else {
newChanges.push(change);
}
}
if (shouldUpdate) {
return {
_id: effectSource._id,
system: { changes: newChanges }
}
}
}
}