daggerheart/src/packs/adversaries/adversary_Shambling_Zombie_2nXz4ilAY4xuhKLm.json
WBHarry 5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00

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"type": "adversary",
"folder": "sxvlEwi25uAoB2C5",
"system": {
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"damageThresholds": {
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"severe": 6
},
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"max": 4,
"isReversed": true
},
"stress": {
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"max": 1,
"isReversed": true
}
},
"motivesAndTactics": "Devour, hungry, mob enemy, shred flesh",
"resistance": {
"physical": {
"resistance": false,
"immunity": false,
"reduction": 0
},
"magical": {
"resistance": false,
"immunity": false,
"reduction": 0
}
},
"type": "standard",
"notes": "",
"hordeHp": 1,
"experiences": {},
"bonuses": {
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"dice": []
},
"action": {
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"dice": []
},
"reaction": {
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}
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}
}
},
"tier": 1,
"description": "<p>An animated corpse that moves shakily, driven only by hunger.</p>",
"attack": {
"name": "Bite",
"img": "icons/creatures/abilities/mouth-teeth-sharp.webp",
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"type": "attack"
},
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},
"dice": "d6",
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"multiplier": "flat",
"flatMultiplier": 1
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"applyTo": "hitPoints",
"type": [
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"resultBased": false,
"valueAlt": {
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"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
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}
},
"base": false
}
}
},
"type": "attack",
"range": "melee",
"chatDisplay": false
},
"attribution": {
"source": "Daggerheart SRD",
"page": 84,
"artist": ""
},
"size": "medium"
},
"flags": {},
"_id": "2nXz4ilAY4xuhKLm",
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"prototypeToken": {
"name": "Shambling Zombie",
"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
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"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
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"angle": 360,
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},
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"visionMode": "basic",
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},
"turnMarker": {
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"movementAction": null,
"flags": {},
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"appendNumber": false,
"prependAdjective": false
},
"items": [
{
"name": "Too Many to Handle",
"type": "feature",
"_id": "IpUWqXjwP2Lp5Zhs",
"img": "icons/magic/death/undead-zombie-grave-green.webp",
"system": {
"description": "<p>When the @Lookup[@name] is within Melee range of a creature and at least one other @Lookup[@name] is within Close range, all attacks against that creature have advantage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
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},
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{
"name": "Horrifying",
"type": "feature",
"_id": "iiOjamlZIuhpDC8W",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"system": {
"description": "<p>Targets who mark HP from the @Lookup[@name]s attacks must also mark a Stress.</p>",
"resource": null,
"actions": {
"JUw16Jag9uTfBmKZ": {
"type": "damage",
"_id": "JUw16Jag9uTfBmKZ",
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"chatDisplay": true,
"actionType": "action",
"cost": [],
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},
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},
"includeBase": false
},
"target": {
"type": "any",
"amount": 1
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"name": "Mark Stress",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"range": "melee"
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}