daggerheart/module/applications/sheets/api/item-attachment-sheet.mjs
Psitacus 687500f191
Iss4 - create a way to attach attach items to armor and weapons (#310)
* add basic drag drop window

* add better field

* make effects copy onto actor on attachment

* make items from inventory draggable

* working drop from inventory

* remove duplication issue

* add attachment only flag and logic

* add weapons to attachables

* remove debug logs

* try to make it drier

* remove unecessary try catch

* remove extra configs

* remove superfluous comments

* remove spurious defenses

* make drier

* remove unecessary code

* deduplicate and simplify

* its a desert

* standardize to be more similar to class item code

* fix bug of duplicate effects being created

* fix localization string

* fix bug of item equiping and un equiping

* remove this since were not going to be using attachmentonly

* update attachment tab with comments

* remove attachment only logic in favor of just transfer

* change flags

* change armor and weapon to be attachableItem

* change armor and weapon to be attachableItem

* change weapon to use mixin

* add mixin to armor

* move everything to mixin sheet

* refactor code for review comments

* cleanup and somehow git is ignoring some changes

* see if this picks up the changes now

* Import/Export updates

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 03:07:22 +02:00

90 lines
No EOL
3 KiB
JavaScript

export default function ItemAttachmentSheet(Base) {
return class extends Base {
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
dragDrop: [
...(super.DEFAULT_OPTIONS.dragDrop || []),
{ dragSelector: null, dropSelector: '.attachments-section' }
],
actions: {
...super.DEFAULT_OPTIONS.actions,
removeAttachment: this.#removeAttachment
}
};
static PARTS = {
...super.PARTS,
attachments: {
template: 'systems/daggerheart/templates/sheets/global/tabs/tab-attachments.hbs',
scrollable: ['.attachments']
}
};
static TABS = {
...super.TABS,
primary: {
...super.TABS?.primary,
tabs: [
...(super.TABS?.primary?.tabs || []),
{ id: 'attachments' }
],
initial: super.TABS?.primary?.initial || 'description',
labelPrefix: super.TABS?.primary?.labelPrefix || 'DAGGERHEART.GENERAL.Tabs'
}
};
async _preparePartContext(partId, context) {
await super._preparePartContext(partId, context);
if (partId === 'attachments') {
context.attachedItems = await prepareAttachmentContext(this.document);
}
return context;
}
async _onDrop(event) {
const data = TextEditor.getDragEventData(event);
const attachmentsSection = event.target.closest('.attachments-section');
if (!attachmentsSection) return super._onDrop(event);
event.preventDefault();
event.stopPropagation();
const item = await Item.implementation.fromDropData(data);
if (!item) return;
// Call the data model's public method
await this.document.system.addAttachment(item);
}
static async #removeAttachment(event, target) {
// Call the data model's public method
await this.document.system.removeAttachment(target.dataset.uuid);
}
async _preparePartContext(partId, context) {
await super._preparePartContext(partId, context);
if (partId === 'attachments') {
// Keep this simple UI preparation in the mixin
const attachedUUIDs = this.document.system.attached;
context.attachedItems = await Promise.all(
attachedUUIDs.map(async uuid => {
const item = await fromUuid(uuid);
return {
uuid: uuid,
name: item?.name || 'Unknown Item',
img: item?.img || 'icons/svg/item-bag.svg'
};
})
);
}
return context;
}
};
}