daggerheart/module/config/itemConfig.mjs
WBHarry 488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00

716 lines
23 KiB
JavaScript

export const armorFeatures = {
burning: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.burning.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.description'
},
channeling: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.description',
effects: [
{
changes: [
{
key: 'system.bonuses.spellcast',
mode: 2,
value: '1'
}
]
}
]
},
difficult: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.description',
effects: [
{
changes: [
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.strength.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.finesse.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.instinct.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.presence.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.knowledge.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
flexible: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '1'
}
]
}
]
},
fortified: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.description'
},
gilded: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.description',
effects: [
{
changes: [
{
key: 'system.traits.presence.bonus',
mode: 2,
value: '1'
}
]
}
]
},
heavy: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
hopeful: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.description'
},
impenetrable: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.description'
},
magic: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.magic.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.magic.description'
},
painful: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.painful.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.description'
},
physical: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.physical.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.description'
},
quiet: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.description'
},
reinforced: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.description'
},
resilient: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.description'
},
sharp: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.description'
},
shifting: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.description'
},
timeslowing: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.description'
},
truthseeking: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.description'
},
veryheavy: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-2'
},
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
warded: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.warded.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.warded.description'
}
};
export const weaponFeatures = {
barrier: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '@system.tier + 1'
}
]
},
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
bonded: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.description',
effects: [
{
changes: [
{
key: 'system.bonuses.damage',
mode: 2,
value: 'system.levelData.levels.current'
}
]
}
]
},
bouncing: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.description'
},
brave: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.brave.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.brave.description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
},
{
changes: [
{
key: 'system.damageThresholds.severe',
mode: 2,
value: '3'
}
]
}
]
},
brutal: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.description'
},
charged: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.charged.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.description',
actions: [
{
type: 'effect',
name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.name',
img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
// Should add an effect with path system.proficiency.bonus +1
}
]
},
concussive: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.name',
img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
actionType: 'action',
cost: [
{
type: 'hope',
value: 1
}
]
}
]
},
cumbersome: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.description',
effects: [
{
changes: [
{
key: 'system.traits.finesse.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
deadly: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.description'
},
deflecting: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.description'
// actions: [{
// type: 'effect',
// name: 'DAGGERHEART.CONFIG.WeaponFeature.Deflecting.Name',
// img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
// actionType: 'reaction',
// cost: [{
// type: 'armorSlot', // Needs armorSlot as type
// value: 1
// }],
// }],
},
destructive: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.description',
effects: [
{
changes: [
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
devastating: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.name',
img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
doubleduty: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '1'
}
]
}
]
},
doubledup: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.description'
},
dueling: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.description'
},
eruptive: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.description'
},
grappling: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.name',
img: 'icons/magic/control/debuff-chains-ropes-net-white.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
greedy: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.description'
},
healing: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.healing.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.healing.description',
actions: [
{
type: 'healing',
name: 'DAGGERHEART.CONFIG.WeaponFeature.healing.name',
img: 'icons/magic/life/cross-beam-green.webp',
actionType: 'action',
healing: {
type: 'health',
value: {
custom: {
enabled: true,
formula: '1'
}
}
}
}
]
},
heavy: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
hooked: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.description'
},
hot: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.hot.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.hot.description'
},
invigorating: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.description'
},
lifestealing: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.description'
},
lockedon: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.description'
},
long: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.long.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.long.description'
},
lucky: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.name',
img: 'icons/magic/control/buff-luck-fortune-green.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
massive: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.massive.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.massive.description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
painful: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.painful.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.painful.description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.CONFIG.WeaponFeature.painful.name',
img: 'icons/skills/wounds/injury-face-impact-orange.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
paired: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.paired.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.paired.description',
override: {
bonusDamage: 1
}
},
parry: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.parry.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.parry.description'
},
persuasive: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.description'
},
pompous: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.description'
},
powerful: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.description'
},
protective: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.protective.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.protective.description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '@system.tier'
}
]
}
]
},
quick: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.quick.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.quick.description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.CONFIG.WeaponFeature.quick.name',
img: 'icons/skills/movement/arrow-upward-yellow.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
reliable: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.description',
effects: [
{
changes: [
{
key: 'system.bonuses.attack',
mode: 2,
value: 1
}
]
}
]
},
reloading: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.description'
},
retractable: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.description'
},
returning: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.returning.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.returning.description'
},
scary: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.scary.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.scary.description'
},
serrated: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.description'
},
sharpwing: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.description'
},
sheltering: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.description'
},
startling: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.startling.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.startling.description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.CONFIG.WeaponFeature.startling.name',
img: 'icons/magic/control/fear-fright-mask-orange.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
timebending: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.description'
},
versatile: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.versatile.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.versatile.description',
versatile: {
characterTrait: '',
range: '',
damage: ''
}
}
};
export const featureTypes = {
ancestry: {
id: 'ancestry',
label: 'TYPES.Item.ancestry'
},
community: {
id: 'community',
label: 'TYPES.Item.community'
},
companion: {
id: 'companion',
label: 'TYPES.Actor.companion'
},
class: {
id: 'class',
label: 'TYPES.Item.class'
},
subclass: {
id: 'subclass',
label: 'TYPES.Item.subclass'
},
domainCard: {
id: 'domainCard',
label: 'TYPES.Item.domainCard'
},
armor: {
id: 'armor',
label: 'TYPES.Item.armor'
},
weapon: {
id: 'weapon',
label: 'TYPES.Item.weapon'
},
consumable: {
id: 'consumable',
label: 'TYPES.Item.consumable'
},
miscellaneous: {
id: 'miscellaneous',
label: 'TYPES.Item.miscellaneous'
},
beastform: {
if: 'beastform',
label: 'TYPES.Item.beastform'
}
};
export const actionTypes = {
passive: {
id: 'passive',
label: 'DAGGERHEART.CONFIG.ActionType.passive'
},
action: {
id: 'action',
label: 'DAGGERHEART.CONFIG.ActionType.action'
},
reaction: {
id: 'reaction',
label: 'DAGGERHEART.CONFIG.ActionType.reaction'
}
};