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* Added support for adversary actor sizes * . * . * Finished token implementation * Fixed token-config * Updated SRD adversaries * . * Added size to Beastform tokenData * Fixed sizing for evolved beastforms * Beastform compendium update * .
40 lines
1.8 KiB
JavaScript
40 lines
1.8 KiB
JavaScript
import DHToken from './token.mjs';
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export default class DhScene extends Scene {
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/** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */
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#sizeSyncBatch = new Map();
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/** Synchronize a token's dimensions with its actor's size category. */
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syncTokenDimensions(tokenDoc, tokenSize) {
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if (!tokenDoc.parent?.tokens.has(tokenDoc.id)) return;
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const prototype = tokenDoc.actor?.prototypeToken ?? tokenDoc;
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this.#sizeSyncBatch.set(tokenDoc.id, {
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size: tokenSize,
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prototypeSize: { width: prototype.width, height: prototype.height },
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position: { x: tokenDoc.x, y: tokenDoc.y, elevation: tokenDoc.elevation }
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});
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this.#processSyncBatch();
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}
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/** Retrieve size and clear size-sync batch, make updates. */
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#processSyncBatch = foundry.utils.debounce(() => {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const entries = this.#sizeSyncBatch
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.entries()
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.toArray()
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.map(([_id, { size, prototypeSize, position }]) => {
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const tokenSize = tokenSizes[size];
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const width = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.width;
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const height = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.height;
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const updatedPosition = DHToken.getSnappedPositionInSquareGrid(this.grid, position, width, height);
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return {
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_id,
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width,
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height,
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...updatedPosition
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};
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});
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this.#sizeSyncBatch.clear();
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this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1.5 } });
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}, 0);
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}
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