daggerheart/module/applications/dialogs/deathMove.mjs
WBHarry 9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00

65 lines
1.9 KiB
JavaScript

const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhpDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor) {
super({});
this.actor = actor;
this.selectedMove = null;
}
get title() {
return game.i18n.format('DAGGERHEART.Application.DeathMove.Title', { actor: this.actor.name });
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'views', 'death-move'],
position: { width: 800, height: 'auto' },
actions: {
selectMove: this.selectMove,
takeMove: this.takeMove
}
};
static PARTS = {
application: {
id: 'death-move',
template: 'systems/daggerheart/templates/dialogs/deathMove.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.selectedMove = this.selectedMove;
context.options = CONFIG.DH.GENERAL.deathMoves;
return context;
}
static selectMove(_, button) {
const move = button.dataset.move;
this.selectedMove = CONFIG.DH.GENERAL.deathMoves[move];
this.render();
}
static async takeMove() {
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/deathMove.hbs',
{
player: this.actor.name,
title: game.i18n.localize(this.selectedMove.name),
img: this.selectedMove.img,
description: game.i18n.localize(this.selectedMove.description)
}
)
});
cls.create(msg.toObject());
this.close();
}
}