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* Fix scrollable tab * fix char sidebard and tabs scroll * Removed comment --------- Co-authored-by: Dapoolp <elcatnet@gmail.com> Co-authored-by: WBHarry <williambjrklund@gmail.com>
259 lines
No EOL
10 KiB
Handlebars
259 lines
No EOL
10 KiB
Handlebars
{{!--
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{{> 'daggerheart.inventory-item' }}
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Parameters:
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- type {string} : The type of items in the list
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- isActor {boolean} : Passed through to inventory-item partials.
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- categoryAdversary {string} : Category adversary id.
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- noExtensible {boolean} : If true, the inventory-item-content would be collapsable/extendible else it always be showed
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- hideLabels {boolean} : If true, hide label-tags else show label-tags.
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- hideTags {boolean} : If true, hide simple-tags else show simple-tags.
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- hideTooltip {boolean} : If true, disables the tooltip on the item image.
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- hideControls {boolean} : If true, hides the controls inside inventory-item partials.
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- hideDescription {boolean} : If true, hides the item's description.
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- hideResources {boolean} : If true, hides the item's resources.
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- showActions {boolean} : If true show feature's actions.
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--}}
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<li class="inventory-item" {{#if (or (eq type 'action' ) (eq type 'attack'))}}data-action-id="{{item.id}}" {{/if}}
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data-item-uuid="{{item.uuid}}" data-type="{{type}}" draggable="true">
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<div class="inventory-item-header" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
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{{!-- Image --}}
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<div class="img-portait"
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data-action='{{ifThen (or (hasProperty item "use") (eq type 'attack')) "useItem" (ifThen (hasProperty item "toChat") "toChat" "editDoc") }}'
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{{#unless hideTooltip}}
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{{#if (eq type 'attack')}}
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data-tooltip="#attack#{{item.actor.uuid}}"
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{{else}}
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data-tooltip="#item#{{item.uuid}}"
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{{/if}}
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{{/unless}}
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>
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<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
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<img class="roll-img" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
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</div>
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{{!-- Name & Tags --}}
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<div class="item-label {{#if hideResources}}fullWidth{{/if}}">
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{{!-- Item Name --}}
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<div class="item-name">{{localize item.name}}</div>
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{{!-- Attack Block Start --}}
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{{#if (eq type 'attack')}}
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<div class="item-tags">
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<div class="tag">
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{{localize 'DAGGERHEART.GENERAL.unarmed'}}
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</div>
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<div class="tag">
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{{localize 'DAGGERHEART.CONFIG.ActionType.action'}}
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</div>
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</div>
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{{/if}}
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{{!-- Attack Block End --}}
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{{!-- Weapon Block Start --}}
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{{#if (eq type 'weapon')}}
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{{#if (not hideTags)}}
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<div class="item-tags">
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.name')}}
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.name')}}
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</div>
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<div class="tag">
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{{item.system.attack.damage.parts.0.value.dice}}
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{{#if item.system.attack.damage.parts.0.value.bonus}} +
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{{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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(
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{{#each item.system.attack.damage.parts.0.type as |type|}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' type '.abbreviation')}}
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{{#unless @last}}|{{/unless}}
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{{/each}}
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)
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
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</div>
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</div>
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{{else if (not hideLabels)}}
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<div class="item-labels">
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<div class="label">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.short')}}
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.short')}}
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<span> - </span>
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{{item.system.attack.damage.parts.0.value.dice}}
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{{#if item.system.attack.damage.parts.0.value.bonus}} +
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{{item.system.attack.damage.parts.0.value.bonus}}
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{{/if}}
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{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
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{{#each icon}}<i class="fa-solid {{this}}"></i>{{/each}}
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{{/with}}
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{!-- Weapon Block End --}}
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{{!-- Armor Block Start --}}
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{{#if (eq type 'armor')}}
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{{#if (not hideTags)}}
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<div class="item-tags">
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<div class="tag">{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}: {{item.system.baseScore}}</div>
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<div class="tag">
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{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.base"}}:
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{{item.system.baseThresholds.major}} / {{item.system.baseThresholds.severe}}
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</div>
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</div>
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{{else if (not hideLabels)}}
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<div class="item-labels">
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<div class="label">
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{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}: {{item.system.baseScore}}
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{!-- Armor Block End --}}
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{{!-- Domain Card Block Start --}}
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{{#if (eq type 'domainCard')}}
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{{#if (not hideTags)}}
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<div class="item-tags">
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<div class="tag">{{localize (concat 'DAGGERHEART.CONFIG.DomainCardTypes.' item.system.type)}}</div>
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<div class="tag">{{localize (concat 'DAGGERHEART.GENERAL.Domain.' item.system.domain '.label')}}</div>
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<div class="tag">
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<span class="recall-label">{{localize "DAGGERHEART.ITEMS.DomainCard.recallCost"}}: </span>
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<span class="recall-value">{{item.system.recallCost}}</span>
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</div>
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</div>
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{{else if (not hideLabels)}}
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<div class="item-labels">
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<div class="label">
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{{localize (concat 'DAGGERHEART.CONFIG.DomainCardTypes.' item.system.type)}} -
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{{localize (concat 'DAGGERHEART.GENERAL.Domain.' item.system.domain '.label')}} -
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<span class="recall-value">{{item.system.recallCost}}</span>
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<i class="fa-solid fa-bolt"></i>
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{!-- Domain Card Block End --}}
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{{!-- Effect Block Start --}}
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{{#if (eq type 'effect')}}
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{{#if (not hideTags)}}
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<div class="item-tags">
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<div class="tag">
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{{localize item.parent.system.metadata.label}}: {{item.parent.name}}
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</div>
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<div class="tag">
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{{#if item.duration.duration}}
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{{localize 'DAGGERHEART.EFFECTS.Duration.temporary'}}
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{{else}}
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{{localize 'DAGGERHEART.EFFECTS.Duration.passive'}}
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{{/if}}
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</div>
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{{#each item.statuses as |status|}}
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<div class="tag">{{localize (concat 'DAGGERHEART.CONFIG.Condition.' status '.name')}}</div>
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{{/each}}
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</div>
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{{else if (not hideLabels)}}
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{{!-- Empty --}}
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{{/if}}
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{{/if}}
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{{!-- Effect Block End --}}
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{{!-- Action Block Start --}}
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{{#if (eq type 'action')}}
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{{#if (not hideTags)}}
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<div class="item-tags">
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<div class="tag">{{localize (concat 'DAGGERHEART.ACTIONS.TYPES.' item.type '.name')}}</div>
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<div class="tag">{{localize (concat 'DAGGERHEART.CONFIG.ActionType.' item.actionType)}}</div>
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</div>
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{{else if (not hideLabels)}}
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{{!-- Empty --}}
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{{/if}}
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{{/if}}
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{{!-- Action Block End --}}
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</div>
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{{!-- Simple Resource --}}
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{{#if (and (not hideResources) (eq item.system.resource.type 'simple'))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{#if (and (not hideResources) item.system.quantity)}}
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<div class="item-resource">
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<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" step="1" />
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</div>
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{{/if}}
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{{!-- Controls --}}
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{{#unless hideControls}}
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<div class="controls">
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{{#if isActor}}
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<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
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<i class="fa-solid fa-globe"></i>
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</a>
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{{#if (eq type 'adversary')}}
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<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
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<i class='fas fa-trash'></i>
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</a>
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{{/if}}
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{{else}}
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{{#if (eq type 'weapon')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-hands"></i>
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</a>
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{{else if (eq type 'armor')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-shield"></i>
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</a>
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{{else if (eq type 'domainCard')}}
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<a data-action="toggleVault"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
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<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
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</a>
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{{else if (eq type 'effect')}}
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<a data-action="toggleEffect"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
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<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
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</a>
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{{/if}}
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{{#if (hasProperty item "toChat")}}
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<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
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<i class="fa-regular fa-message"></i>
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</a>
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{{/if}}
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<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
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<i class="fa-solid fa-ellipsis-vertical"></i>
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</a>
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{{/if}}
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</div>
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{{/unless}}
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</div>
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<div class="inventory-item-content{{#unless noExtensible}} extensible{{/unless}}">
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{{!-- Description --}}
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{{#unless hideDescription}}
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<div class="invetory-description"></div>
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{{/unless}}
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{{!-- Dice Resource --}}
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{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{!-- Actions Buttons --}}
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{{#if (and showActions (eq item.type 'feature'))}}
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<div class="item-buttons">
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{{#each item.system.actions as | action |}}
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<button type="button" data-action="useAction" data-action-id="{{action.id}}">
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{{action.name}}
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</button>
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{{/each}}
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</div>
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{{/if}}
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</div>
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</li> |