mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-15 13:11:08 +01:00
* New labels. Time to print them somewhere. * Action buttons have icons. Pretty Iconic * Features tweaked to support only on limited actors * Duplicate ActionTypes+references are removed. * Adversary and Environment SRD entries updated. * Updated name field workflow in character actor. * Adversary name fields are improved as well. * Revert "Updated name field workflow in character actor." This reverts commit66924c530f. * Revert "Adversary name fields are improved as well." This reverts commitf60e8cffda. * Fixed prototype token in Abandoned Grove * Label change --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
486 lines
16 KiB
JSON
486 lines
16 KiB
JSON
{
|
||
"name": "Cliffside Ascent",
|
||
"img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
|
||
"type": "environment",
|
||
"folder": "GQ0VnOLrKBIHR6Us",
|
||
"system": {
|
||
"potentialAdversaries": {
|
||
"hWhlWzJ8nNKAMmXx": {
|
||
"label": "Other",
|
||
"adversaries": [
|
||
"Compendium.daggerheart.adversaries.Actor.uOP5oT9QzXPlnf3p",
|
||
"Compendium.daggerheart.adversaries.Actor.9x2xY9zwc3xzbXo5",
|
||
"Compendium.daggerheart.adversaries.Actor.fmfntuJ8mHRCAktP",
|
||
"Compendium.daggerheart.adversaries.Actor.8KWVLWXFhlY2kYx0"
|
||
]
|
||
}
|
||
},
|
||
"notes": "",
|
||
"difficulty": 12,
|
||
"tier": 1,
|
||
"description": "<p>A steep, rocky cliffside tall enough to make traversal dangerous.</p>",
|
||
"type": "traversal",
|
||
"impulses": "Cast the unready down to a rocky doom, draw people in with promise of what lies at the top",
|
||
"attribution": {
|
||
"source": "Daggerheart SRD",
|
||
"page": 104,
|
||
"artist": ""
|
||
}
|
||
},
|
||
"flags": {},
|
||
"_id": "LPpfdlNKqiZIl04w",
|
||
"sort": 3400000,
|
||
"ownership": {
|
||
"default": 0,
|
||
"ei8OkswTzyDp4IGC": 3,
|
||
"WafZqd6qLGpBRGTt": 3
|
||
},
|
||
"prototypeToken": {
|
||
"name": "Cliffside Ascent",
|
||
"displayName": 0,
|
||
"actorLink": false,
|
||
"width": 1,
|
||
"height": 1,
|
||
"texture": {
|
||
"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
|
||
"anchorX": 0.5,
|
||
"anchorY": 0.5,
|
||
"offsetX": 0,
|
||
"offsetY": 0,
|
||
"fit": "contain",
|
||
"scaleX": 1,
|
||
"scaleY": 1,
|
||
"rotation": 0,
|
||
"tint": "#ffffff",
|
||
"alphaThreshold": 0.75
|
||
},
|
||
"lockRotation": false,
|
||
"rotation": 0,
|
||
"alpha": 1,
|
||
"disposition": -1,
|
||
"displayBars": 0,
|
||
"bar1": {
|
||
"attribute": "resources.hitPoints"
|
||
},
|
||
"bar2": {
|
||
"attribute": "resources.stress"
|
||
},
|
||
"light": {
|
||
"negative": false,
|
||
"priority": 0,
|
||
"alpha": 0.5,
|
||
"angle": 360,
|
||
"bright": 0,
|
||
"color": null,
|
||
"coloration": 1,
|
||
"dim": 0,
|
||
"attenuation": 0.5,
|
||
"luminosity": 0.5,
|
||
"saturation": 0,
|
||
"contrast": 0,
|
||
"shadows": 0,
|
||
"animation": {
|
||
"type": null,
|
||
"speed": 5,
|
||
"intensity": 5,
|
||
"reverse": false
|
||
},
|
||
"darkness": {
|
||
"min": 0,
|
||
"max": 1
|
||
}
|
||
},
|
||
"sight": {
|
||
"enabled": false,
|
||
"range": 0,
|
||
"angle": 360,
|
||
"visionMode": "basic",
|
||
"color": null,
|
||
"attenuation": 0.1,
|
||
"brightness": 0,
|
||
"saturation": 0,
|
||
"contrast": 0
|
||
},
|
||
"detectionModes": [],
|
||
"occludable": {
|
||
"radius": 0
|
||
},
|
||
"ring": {
|
||
"enabled": false,
|
||
"colors": {
|
||
"ring": null,
|
||
"background": null
|
||
},
|
||
"effects": 1,
|
||
"subject": {
|
||
"scale": 1,
|
||
"texture": null
|
||
}
|
||
},
|
||
"turnMarker": {
|
||
"mode": 1,
|
||
"animation": null,
|
||
"src": null,
|
||
"disposition": false
|
||
},
|
||
"movementAction": null,
|
||
"flags": {},
|
||
"randomImg": false,
|
||
"appendNumber": false,
|
||
"prependAdjective": false
|
||
},
|
||
"items": [
|
||
{
|
||
"name": "The Climb",
|
||
"type": "feature",
|
||
"system": {
|
||
"description": "<p>Climbing up the cliff side uses a Progress <em>Countdown (12)</em>. It ticks down according to the following criteria when the PCs make an action roll to climb:</p><ul><li><p><strong>Critical Success</strong>: Tick down 3</p></li><li><p><strong>Success with Hope</strong>: Tick down 2</p></li><li><p><strong>Success with Fear</strong>: Tick down 1</p></li><li><p><strong>Failure with Hope</strong>: No Advancement</p></li><li><p><strong>Failure with Fear</strong>: Tick up 1</p></li></ul><p>When the countdown triggers, the party has made it to the top of the cliff .</p><section class=\"secret\" id=\"secret-TUIXsJs6D65YsP9f\"><p><em>What strange formations are the stones arranged in? What ominous warnings did previous adventurers leave?</em></p></section>",
|
||
"resource": null,
|
||
"actions": {
|
||
"TMEBwqlfvL3mb3hQ": {
|
||
"type": "countdown",
|
||
"_id": "TMEBwqlfvL3mb3hQ",
|
||
"systemPath": "actions",
|
||
"description": "<p>Climbing up the cliff side uses a <em>Progress Countdown (12)</em>. It ticks down according to the following criteria when the PCs make an action roll to climb:</p><ul><li><p><strong>Critical Success</strong>: Tick down 3</p></li><li><p><strong>Success with Hope</strong>: Tick down 2</p></li><li><p><strong>Success with Fear</strong>: Tick down 1</p></li><li><p><strong>Failure with Hope</strong>: No Advancement</p></li><li><p><strong>Failure with Fear</strong>: Tick up 1</p></li></ul><p>When the countdown triggers, the party has made it to the top of the cliff .</p><section class=\"secret\" id=\"secret-5teov2eI5kV1P3LD\"><p><em>What strange formations are the stones arranged in? What ominous warnings did previous adventurers leave?</em></p></section>",
|
||
"chatDisplay": true,
|
||
"originItem": {
|
||
"type": "itemCollection"
|
||
},
|
||
"actionType": "action",
|
||
"cost": [],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null,
|
||
"consumeOnSuccess": false
|
||
},
|
||
"countdown": [
|
||
{
|
||
"name": "The Climb",
|
||
"type": "encounter",
|
||
"defaultOwnership": -1,
|
||
"img": "icons/environment/wilderness/terrain-rocks-brown.webp",
|
||
"progress": {
|
||
"looping": "noLooping",
|
||
"type": "custom",
|
||
"start": 1,
|
||
"startFormula": "12",
|
||
"current": 1
|
||
},
|
||
"ownership": {}
|
||
}
|
||
],
|
||
"name": "Start Countdown",
|
||
"img": "icons/environment/wilderness/terrain-rocks-brown.webp",
|
||
"range": ""
|
||
}
|
||
},
|
||
"originItemType": null,
|
||
"originId": null
|
||
},
|
||
"_id": "bKBwM72OwVnlsHG6",
|
||
"img": "icons/environment/wilderness/terrain-rocks-brown.webp",
|
||
"effects": [],
|
||
"folder": null,
|
||
"sort": 0,
|
||
"ownership": {
|
||
"default": 0,
|
||
"MQSznptE5yLT7kj8": 3
|
||
},
|
||
"flags": {},
|
||
"_stats": {
|
||
"compendiumSource": null
|
||
},
|
||
"_key": "!actors.items!LPpfdlNKqiZIl04w.bKBwM72OwVnlsHG6"
|
||
},
|
||
{
|
||
"name": "Pitons Left Behind",
|
||
"type": "feature",
|
||
"system": {
|
||
"description": "<p>Previous climbers left behind large metal rods that climbers can use to aid their ascent. If a PC using the pitons fails an action roll to climb, they can <strong>mark a Stress</strong> instead of ticking the countdown up.</p><section class=\"secret\" id=\"secret-qk9dYgHaJUBCtFBR\"><p><em>What do the shape and material of these pitons tell you about the previous climbers? How far apart are they from one another?</em></p></section>",
|
||
"resource": null,
|
||
"actions": {
|
||
"p1UiGEiGyl6r7PrA": {
|
||
"type": "damage",
|
||
"_id": "p1UiGEiGyl6r7PrA",
|
||
"systemPath": "actions",
|
||
"description": "<p>Previous climbers left behind large metal rods that climbers can use to aid their ascent. If a PC using the pitons fails an action roll to climb, they can <strong>mark a Stress</strong> instead of ticking the countdown up.</p><section class=\"secret\" id=\"secret-fWHkzBQAxCLDmV6H\"><p><em>What do the shape and material of these pitons tell you about the previous climbers? How far apart are they from one another?</em></p></section>",
|
||
"chatDisplay": true,
|
||
"actionType": "action",
|
||
"cost": [],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null
|
||
},
|
||
"damage": {
|
||
"parts": [
|
||
{
|
||
"value": {
|
||
"custom": {
|
||
"enabled": true,
|
||
"formula": "1"
|
||
},
|
||
"multiplier": "flat",
|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null
|
||
},
|
||
"applyTo": "stress",
|
||
"type": [],
|
||
"base": false,
|
||
"resultBased": false,
|
||
"valueAlt": {
|
||
"multiplier": "prof",
|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null,
|
||
"custom": {
|
||
"enabled": false
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"includeBase": false
|
||
},
|
||
"target": {
|
||
"type": "any",
|
||
"amount": null
|
||
},
|
||
"effects": [],
|
||
"name": "Mark Stress",
|
||
"img": "icons/tools/fasteners/pin-spiked.webp",
|
||
"range": ""
|
||
}
|
||
},
|
||
"originItemType": null,
|
||
"originId": null
|
||
},
|
||
"_id": "t8ZbtlGiYC8MKqqu",
|
||
"img": "icons/tools/fasteners/pin-spiked.webp",
|
||
"effects": [],
|
||
"folder": null,
|
||
"sort": 0,
|
||
"ownership": {
|
||
"default": 0,
|
||
"MQSznptE5yLT7kj8": 3
|
||
},
|
||
"flags": {},
|
||
"_stats": {
|
||
"compendiumSource": null
|
||
},
|
||
"_key": "!actors.items!LPpfdlNKqiZIl04w.t8ZbtlGiYC8MKqqu"
|
||
},
|
||
{
|
||
"name": "Fall",
|
||
"type": "feature",
|
||
"system": {
|
||
"description": "<p>Spend a Fear to have a PC’s handhold fail, plummeting them toward the ground. If they aren’t saved on the next action, they hit the ground and tick up the countdown by 2. The PC takes <strong>1d12</strong> physical damage if the countdown is between 8 and 12, <strong>2d12</strong> between 4 and 7, and <strong>3d12</strong> at 3 or lower.</p><section class=\"secret\" id=\"secret-M5AEA24dk07O00FA\"><p><em>How can you tell many others have fallen here before? What lives in these walls that might try to scare adventurers into falling for an easy meal?</em></p></section>",
|
||
"resource": null,
|
||
"actions": {
|
||
"LVEPUPIAJJMiCtbV": {
|
||
"type": "damage",
|
||
"_id": "LVEPUPIAJJMiCtbV",
|
||
"systemPath": "actions",
|
||
"description": "",
|
||
"chatDisplay": false,
|
||
"actionType": "action",
|
||
"cost": [],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null
|
||
},
|
||
"damage": {
|
||
"parts": [
|
||
{
|
||
"value": {
|
||
"custom": {
|
||
"enabled": false
|
||
},
|
||
"flatMultiplier": 1,
|
||
"dice": "d12",
|
||
"bonus": null,
|
||
"multiplier": "flat"
|
||
},
|
||
"applyTo": "hitPoints",
|
||
"type": [],
|
||
"base": false,
|
||
"resultBased": false,
|
||
"valueAlt": {
|
||
"multiplier": "prof",
|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null,
|
||
"custom": {
|
||
"enabled": false
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"includeBase": false
|
||
},
|
||
"target": {
|
||
"type": "any",
|
||
"amount": null
|
||
},
|
||
"effects": [],
|
||
"name": "Roll 1d12",
|
||
"img": "icons/skills/movement/arrow-down-pink.webp",
|
||
"range": ""
|
||
},
|
||
"F9B1uVeil6z1ZWoz": {
|
||
"type": "damage",
|
||
"_id": "F9B1uVeil6z1ZWoz",
|
||
"systemPath": "actions",
|
||
"description": "",
|
||
"chatDisplay": false,
|
||
"actionType": "action",
|
||
"cost": [],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null
|
||
},
|
||
"damage": {
|
||
"parts": [
|
||
{
|
||
"value": {
|
||
"custom": {
|
||
"enabled": false
|
||
},
|
||
"flatMultiplier": 2,
|
||
"dice": "d12",
|
||
"bonus": null,
|
||
"multiplier": "flat"
|
||
},
|
||
"applyTo": "hitPoints",
|
||
"type": [],
|
||
"base": false,
|
||
"resultBased": false,
|
||
"valueAlt": {
|
||
"multiplier": "prof",
|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null,
|
||
"custom": {
|
||
"enabled": false
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"includeBase": false
|
||
},
|
||
"target": {
|
||
"type": "any",
|
||
"amount": null
|
||
},
|
||
"effects": [],
|
||
"name": "Roll 2d12",
|
||
"img": "icons/skills/movement/arrow-down-pink.webp",
|
||
"range": ""
|
||
},
|
||
"gx8HEZvgf3yO9WOp": {
|
||
"type": "damage",
|
||
"_id": "gx8HEZvgf3yO9WOp",
|
||
"systemPath": "actions",
|
||
"description": "",
|
||
"chatDisplay": false,
|
||
"actionType": "action",
|
||
"cost": [],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null
|
||
},
|
||
"damage": {
|
||
"parts": [
|
||
{
|
||
"value": {
|
||
"custom": {
|
||
"enabled": false
|
||
},
|
||
"flatMultiplier": 3,
|
||
"dice": "d12",
|
||
"bonus": null,
|
||
"multiplier": "flat"
|
||
},
|
||
"applyTo": "hitPoints",
|
||
"type": [],
|
||
"base": false,
|
||
"resultBased": false,
|
||
"valueAlt": {
|
||
"multiplier": "prof",
|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null,
|
||
"custom": {
|
||
"enabled": false
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"includeBase": false
|
||
},
|
||
"target": {
|
||
"type": "any",
|
||
"amount": null
|
||
},
|
||
"effects": [],
|
||
"name": "Roll 3d12",
|
||
"img": "icons/skills/movement/arrow-down-pink.webp",
|
||
"range": ""
|
||
},
|
||
"M8MfD2qBfYCwNKvH": {
|
||
"type": "effect",
|
||
"_id": "M8MfD2qBfYCwNKvH",
|
||
"systemPath": "actions",
|
||
"description": "<p>Spend a Fear to have a PC’s handhold fail, plummeting them toward the ground. If they aren’t saved on the next action, they hit the ground and tick up the countdown by 2. The PC takes <strong>1d12</strong> physical damage if the countdown is between 8 and 12, <strong>2d12</strong> between 4 and 7, and <strong>3d12</strong> at 3 or lower.</p><section class=\"secret\" id=\"secret-ufZ6ifPWxU4MkKow\"><p><em>How can you tell many others have fallen here before? What lives in these walls that might try to scare adventurers into falling for an easy meal?</em></p></section>",
|
||
"chatDisplay": true,
|
||
"actionType": "action",
|
||
"cost": [
|
||
{
|
||
"scalable": false,
|
||
"key": "fear",
|
||
"value": 1,
|
||
"step": null
|
||
}
|
||
],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null
|
||
},
|
||
"effects": [],
|
||
"target": {
|
||
"type": "self",
|
||
"amount": null
|
||
},
|
||
"name": "Spend Fear",
|
||
"img": "icons/skills/movement/arrow-down-pink.webp",
|
||
"range": ""
|
||
}
|
||
},
|
||
"originItemType": null,
|
||
"originId": null,
|
||
"featureForm": "action"
|
||
},
|
||
"_id": "EP4FXeQqbqFGQoIX",
|
||
"img": "icons/skills/movement/arrow-down-pink.webp",
|
||
"effects": [],
|
||
"folder": null,
|
||
"sort": 0,
|
||
"ownership": {
|
||
"default": 0,
|
||
"MQSznptE5yLT7kj8": 3
|
||
},
|
||
"flags": {},
|
||
"_stats": {
|
||
"compendiumSource": null
|
||
},
|
||
"_key": "!actors.items!LPpfdlNKqiZIl04w.EP4FXeQqbqFGQoIX"
|
||
}
|
||
],
|
||
"effects": [],
|
||
"_key": "!actors!LPpfdlNKqiZIl04w"
|
||
}
|