daggerheart/module/helpers/handlebarsHelper.mjs
WBHarry e9ad9c539a
264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items

* Added drag/drop for features onto adversary/environment settings

* Added Drag of features from Adversary/Environment settings to anywhere in Foundry

* Updated all item types except Class/Subclass

* Added for Class/Subclass

* Items now copy over their features to Character

* Corrected back to actions for right items

* Fixed adversary/environment features display

* PR Fixes
2025-07-05 22:35:05 +02:00

47 lines
1.2 KiB
JavaScript

import { getWidthOfText } from './utils.mjs';
export default class RegisterHandlebarsHelpers {
static registerHelpers() {
Handlebars.registerHelper({
times: this.times,
join: this.join,
add: this.add,
subtract: this.subtract,
includes: this.includes,
case: this.case
});
}
static times(nr, block) {
var accum = '';
for (var i = 0; i < nr; ++i) accum += block.fn(i);
return accum;
}
static join(...options) {
return options.slice(0, options.length - 1);
}
static add(a, b) {
const aNum = Number.parseInt(a);
const bNum = Number.parseInt(b);
return (Number.isNaN(aNum) ? 0 : aNum) + (Number.isNaN(bNum) ? 0 : bNum);
}
static subtract(a, b) {
const aNum = Number.parseInt(a);
const bNum = Number.parseInt(b);
return (Number.isNaN(aNum) ? 0 : aNum) - (Number.isNaN(bNum) ? 0 : bNum);
}
static includes(list, item) {
return list.includes(item);
}
static case(value, options) {
if (value == this.switch_value) {
this.switch_break = true;
return options.fn(this);
}
}
}