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* Removed action fields on Adversary/Environment in favor of using Feature Items * Added drag/drop for features onto adversary/environment settings * Added Drag of features from Adversary/Environment settings to anywhere in Foundry * Updated all item types except Class/Subclass * Added for Class/Subclass * Items now copy over their features to Character * Corrected back to actions for right items * Fixed adversary/environment features display * PR Fixes
25 lines
855 B
JavaScript
25 lines
855 B
JavaScript
import BaseDataItem from './base.mjs';
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import ActionField from '../fields/actionField.mjs';
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export default class DHFeature extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.feature',
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type: 'feature',
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hasDescription: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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type: new fields.StringField({ choices: CONFIG.DH.ITEM.featureTypes, nullable: true, initial: null }),
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originId: new fields.StringField({ nullable: true, initial: null }),
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identifier: new fields.StringField(),
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actions: new fields.ArrayField(new ActionField())
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};
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}
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}
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