mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-24 00:13:39 +02:00
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
122 lines
3 KiB
JSON
122 lines
3 KiB
JSON
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"folder": "A7yYfCMQ8NMwDLX1",
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"name": "No Mercy",
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"_id": "njj2C3tMDeCHHOoh",
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"img": "icons/skills/melee/blade-tip-chipped-blood-red.webp",
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"system": {
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"description": "<p><strong>Spend 3 Hope</strong> to gain a +1 bonus to your attack rolls until your next rest.</p>",
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"actions": {
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"type": "effect",
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"_id": "Kwav1cV1xvVO13sR",
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"systemPath": "actions",
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"description": "<p><strong>Spend 3 Hope</strong> to gain a +1 bonus to your attack rolls until your next rest.</p>",
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"_id": "XK4cCcz9sRGDJr0q",
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"name": "Spend Hope",
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"name": "No Mercy",
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"type": "base",
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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},
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"description": "<p><strong>G</strong>ain a +1 bonus to your attack rolls until your next rest.</p>",
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