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50 lines
No EOL
1.5 KiB
JavaScript
50 lines
No EOL
1.5 KiB
JavaScript
import DHSummonField from '../fields/action/summonField.mjs';
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import DHBaseAction from './baseAction.mjs';
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import DHSummonDialog from '../../applications/dialogs/summonDialog.mjs';
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export default class DHSummonAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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summon: new DHSummonField({ required: false, initial: [] })
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};
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}
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static extraSchemas=[...super.extraSchemas,'summon'];
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get defaultValues() {
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return {
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summon: []
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};
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}
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async trigger(event, ...args) {
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if (!this.canSummon || !canvas.scene){
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ui.notifications.warn(game.i18n.localize("DAGGERHEART.ACTIONS.TYPES.summon.error"));
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return;
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}
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await this._performAction();
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}
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get canSummon() {
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return game.user.can('TOKEN_CREATE');
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}
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async _performAction(event, ...args) {
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const validSummons = this.summon.filter(entry => entry.actorUUID);
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if (validSummons.length === 0) {
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ui.notifications.warn("No actors configured for this Summon action.");
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return;
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}
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// FOR NOW: Just log the data to prove the schema working or not
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console.group("Summon Action Triggered");
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for (const entry of validSummons) {
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const actor = await fromUuid(entry.actorUUID);
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console.log(`- Ready to summon ${entry.count}x [${actor?.name || "Unknown Actor"}]`);
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}
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console.groupEnd();
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//Todo: Open Summon Dialog
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}
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} |