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https://github.com/Foundryborne/daggerheart.git
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* Initial * Added Character-Settings * Finalized Character-Settings * Hide CharacterSetup if any part is done manually * Fixed class/subclass drag-drop * Fixed relinking of Features from items created on Character * Adding features on CharacterItems now adds them on the Character and relinks * Made suggested items inactive in the Class sheet if rendered from inside a Character * Added hope to CharacterSetting * add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place * Fixed characterCreation experience description --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
178 lines
No EOL
8.1 KiB
Handlebars
178 lines
No EOL
8.1 KiB
Handlebars
<aside class="character-sidebar-sheet">
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<div class="portrait {{#if isDeath}}death-roll{{/if}}">
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<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
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{{#if document.system.class.subclass.system.spellcastingTrait}}
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<div class="icons-list">
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<span class="spellcast-icon {{#if isDeath}}no-label{{/if}}">
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<span class="spellcast-label">
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{{localize "DAGGERHEART.ITEMS.Subclass.spellcastingTrait"}}:
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' document.system.class.subclass.system.spellcastingTrait '.short')}}
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</span>
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<i class="fa-solid fa-wand-sparkles"></i>
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</span>
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</div>
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{{/if}}
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<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
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isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{document.system.resources.hitPoints.max}}'
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value="{{document.system.resources.hitPoints.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.hitPoints.max}}</p>
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</div>
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<progress
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class='progress-bar'
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max='{{document.system.resources.hitPoints.max}}'
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value='{{document.system.resources.hitPoints.value}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
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</div>
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.stress.value" min="0" max='{{document.system.resources.stress.max}}'
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value="{{document.system.resources.stress.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.stress.max}}</p>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.resources.stress.value}}'
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min="0"
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max='{{document.system.resources.stress.max}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.stress"}}</h4>
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</div>
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</div>
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</div>
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<div class="status-section">
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<div class="status-number">
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<div class='status-value'>
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<p>{{document.system.proficiency}}</p>
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.proficiency"}}</h4>
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</div>
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</div>
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{{#if document.system.armor.system.marks}}
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<div class="status-bar armor-slots">
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<div class='status-value'>
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<p><input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.armorScore}}</p>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.armor.system.marks.value}}'
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max='{{document.system.armorScore}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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</div>
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</div>
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{{else}}
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<div class="status-number armor-slots">
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<div class='status-value'>
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<p>-</p>
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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</div>
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</div>
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{{/if}}
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<div class="status-number">
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<div class='status-value'>
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<p>{{document.system.evasion}}</p>
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.evasion"}}</h4>
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</div>
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</div>
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</div>
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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</div>
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<div class="shortcut-items-section">
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<div class="equipment-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.equipment"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{#if document.system.usedUnarmed}}
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{{> 'daggerheart.inventory-item' item=document.system.usedUnarmed type='attack' isSidebar=true}}
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{{/if}}
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{{#each document.items as |item|}}
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{{#if item.system.equipped}}
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{{> 'daggerheart.inventory-item'
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item=item
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type=item.type
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hideTags=true
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hideDescription=true
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hideResources=true
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noExtensible=true
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}}
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{{/if}}
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{{/each}}
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</ul>
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</div>
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<div class="loadout-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.loadout"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{#each document.system.domainCards.loadout as |card|}}
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{{> 'daggerheart.inventory-item'
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item=card
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type='domainCard'
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hideTags=true
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hideDescription=true
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hideResources=true
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noExtensible=true
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}}
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{{/each}}
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</ul>
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</div>
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.experience.single"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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{{#each document.system.experiences as |experience id|}}
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<div class="experience-row" data-tooltip-text="{{experience.description}}">
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<div class="experience-value">
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+{{experience.value}}
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</div>
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<span>{{experience.name}}</span>
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<div class="controls">
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<a data-action="sendExpToChat" data-type="experience" data-id="{{id}}">
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<i class="fa-regular fa-message"></i>
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</a>
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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</div>
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</aside> |