mirror of
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* Initial * . * Improvements * . * Renamed 'Main Charater' to 'Leader' * Localization fixes * . * Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
168 lines
9.4 KiB
Handlebars
168 lines
9.4 KiB
Handlebars
<section
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class='tab {{tabs.partyMembers.cssClass}} {{tabs.partyMembers.id}}'
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data-tab='{{tabs.partyMembers.id}}'
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data-group='{{tabs.partyMembers.group}}'
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>
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<div class="actions-section">
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<button data-action="tagTeamRoll" class="{{#if tagTeamActive}}active-action{{/if}}">
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<i class="fa-solid fa-user-group"></i>
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<span>Tag Team Roll</span>
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</button>
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<button data-action="groupRoll" class="{{#if groupRollActive}}active-action{{/if}}">
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<i class="fa-solid fa-users"></i>
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<span>Group Roll</span>
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</button>
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<button data-action="triggerRest" data-action="triggerRest" data-type="shortRest">
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<i class="fa-solid fa-utensils"></i>
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<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
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</button>
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<button data-action="triggerRest" data-type="longRest">
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<i class="fa-solid fa-bed"></i>
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<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
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</button>
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</div>
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<ul class="actors-list">
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{{#each partyMembers as |member id|}}
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<li class="actor-resources">
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<div class="actor-img-frame">
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<img class="actor-img" src="{{member.img}}">
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{{#if member.weapons}}
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<div class="equipped-weapons">
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{{#each member.weapons as |weapon|}}
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<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
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{{/each}}
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</div>
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{{/if}}
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{{#if member.evasion includeZero=true}}
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<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
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{{/if}}
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{{#if member.difficulty includeZero=true}}
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<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
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{{/if}}
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{{#unless (eq member.type 'companion')}}
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
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<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
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<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
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</div>
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{{/unless}}
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</div>
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<header>
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<h2 class="actor-name">
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<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
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<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
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</h2>
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<div>
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{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
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<div class="hope-section">
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<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
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{{#times member.resources.hope.max}}
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<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#if (gte member.resources.hope.value (add this 1))}}
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<i class='fa-solid fa-diamond'></i>
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{{else}}
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<i class='fa-regular fa-circle'></i>
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{{/if}}
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</span>
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{{/times}}
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</div>
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{{/unless}}
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</div>
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{{#if member.subtitle}}
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<span class="subtitle">{{member.subtitle}}</span>
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{{/if}}
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</header>
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<section class="body">
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<section class="resources">
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{{#unless (eq member.type 'companion') }}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
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<span class="label">
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<i class="fa-solid fa-heart" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.resources.hitPoints.value}}</span>
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/
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<span class="max">{{member.resources.hitPoints.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.resources.hitPoints.max}}
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<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
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data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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</div>
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{{/unless}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
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<span class="label">
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<i class="fa-solid fa-bolt" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.resources.stress.value}}</span>
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/
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<span class="max">{{member.resources.stress.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.resources.stress.max}}
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<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
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data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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</div>
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{{#if member.armorScore.max}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
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<span class="label">
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<i class="fa-solid fa-shield" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.armorScore.value}}</span>
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/
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<span class="max">{{member.armorScore.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.armorScore.max}}
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<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#if (gte member.armorScore.value (add this 1))}}
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<i class="fa-solid fa-shield"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved"></i>
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{{/if}}
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</a>
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{{/times}}
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</div>
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</div>
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{{/if}}
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</section>
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{{#if member.traits}}
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<div class="traits">
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{{#each member.traits as |trait|}}
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<span class="trait">
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<span class="label">{{trait.label}}</span>
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<span class="value">{{trait.value}}</span>
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</span>
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{{/each}}
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</div>
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{{/if}}
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</section>
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</li>
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{{/each}}
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</ul>
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{{#unless document.system.partyMembers.length}}
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<div class="actors-dragger">
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<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
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</div>
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{{/unless}}
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</section>
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