daggerheart/module/applications/dialogs/deathMove.mjs

197 lines
6.2 KiB
JavaScript

import { enrichedFateRoll } from '../../enrichers/FateRollEnricher.mjs';
import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor) {
super({});
this.actor = actor;
this.selectedMove = null;
}
get title() {
return game.i18n.format('DAGGERHEART.APPLICATIONS.DeathMove.title', { actor: this.actor.name });
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'death-move'],
position: { width: 'auto', height: 'auto' },
window: { icon: 'fa-solid fa-skull' },
actions: {
selectMove: this.selectMove,
takeMove: this.takeMove
}
};
static PARTS = {
application: {
id: 'death-move',
template: 'systems/daggerheart/templates/dialogs/deathMove.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.selectedMove = this.selectedMove;
context.options = CONFIG.DH.GENERAL.deathMoves;
context.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.DeathMove.takeMove');
return context;
}
async handleAvoidDeath() {
const target = this.actor.uuid;
const config = await enrichedFateRoll({
target,
title: "Avoid Death Hope Fate Roll",
label: 'test',
fateType: "Hope"
});
if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
// apply scarring - for now directly apply - later add a button.
const newScarAmount = this.actor.system.scars + 1;
await this.actor.update(
{
system: {
scars: newScarAmount
}
}
);
}
}
async clearAllStressAndHitpoints() {
await this.actor.update(
{
system: {
resources: {
hitPoints: {
value: 0
},
stress: {
value: 0
}
}
}
}
);
}
async handleRiskItAll() {
const config = await enrichedDualityRoll({
reaction: true,
traitValue: null,
target: null,
difficulty: null,
title: "Risk It All",
label: 'test',
actionType: null,
advantage: null
});
if (config.roll.isCritical) {
console.log("Clear all stress and HP");
this.clearAllStressAndHitpoints();
return;
}
// Hope
if (config.roll.result.duality == 1) {
console.log("Need to clear up Stress and HP up to hope value");
console.log("Hope rolled", config.roll.hope.value);
if (config.roll.hope.value >= (this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value)) {
console.log("Hope roll value is more than the HP + Stress, auto- remove");
this.clearAllStressAndHitpoints();
}
return;
}
//Fear
if (config.roll.result.duality == -1) {
console.log("You have died...");
return;
}
}
async handleBlazeOfGlory() {
this.actor.createEmbeddedDocuments('ActiveEffect', [
{
name: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name'),
description: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'),
img: 'icons/magic/movement/abstract-ribbons-red-orange.webp',
changes: [
{
key: 'system.rules.roll.guaranteedCritical',
mode: 2,
value: "true"
}
]
}
]);
}
static selectMove(_, button) {
const move = button.dataset.move;
this.selectedMove = CONFIG.DH.GENERAL.deathMoves[move];
this.render();
}
static async takeMove() {
const autoExpandDescription = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).expandRollMessage?.desc;
const cls = getDocumentClass('ChatMessage');
const msg = {
user: game.user.id,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/deathMove.hbs',
{
player: this.actor.name,
actor: { name: this.actor.name, img: this.actor.img },
author: game.users.get(game.user.id),
title: game.i18n.localize(this.selectedMove.name),
img: this.selectedMove.img,
description: game.i18n.localize(this.selectedMove.description),
open: autoExpandDescription ? 'open' : '',
chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down'
}
),
title: game.i18n.localize(
'DAGGERHEART.UI.Chat.deathMove.title'
),
speaker: cls.getSpeaker(),
flags: {
daggerheart: {
cssClass: 'dh-chat-message dh-style'
}
}
};
cls.create(msg);
this.close();
if (CONFIG.DH.GENERAL.deathMoves.avoidDeath === this.selectedMove) {
this.handleAvoidDeath();
return;
}
if (CONFIG.DH.GENERAL.deathMoves.riskItAll === this.selectedMove) {
this.handleRiskItAll();
return;
}
if (CONFIG.DH.GENERAL.deathMoves.blazeOfGlory === this.selectedMove) {
this.handleBlazeOfGlory();
return;
}
}
}