daggerheart/module/data/item
WBHarry ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00
..
_module.mjs some minor consumables fixes, more to come later (#429) 2025-07-27 15:50:48 +02:00
ancestry.mjs [Feature] Item Description Enrichment (#1666) 2026-02-22 21:32:35 +01:00
armor.mjs [V14] 1354 - Armor Effect (#1652) 2026-03-22 01:57:46 +01:00
attachableItem.mjs [Feature] Item Resource Support (#328) 2025-07-13 20:12:32 -03:00
base.mjs [V14] 1354 - Armor Effect (#1652) 2026-03-22 01:57:46 +01:00
beastform.mjs Merged with main 2026-02-09 15:44:54 +01:00
class.mjs [Feature] Item Description Enrichment (#1666) 2026-02-22 21:32:35 +01:00
community.mjs [Feature] Item Description Enrichment (#1666) 2026-02-22 21:32:35 +01:00
consumable.mjs [Feature] 1033 - Consume Quantity On Use (#1106) 2025-08-28 12:29:17 -04:00
domainCard.mjs [PR] Loadout Max detection when pulled from compendium (#1589) 2026-01-28 08:51:00 +01:00
feature.mjs [PR] [Feature] Feature form labels + SRD Update (Adversaries & Environments) (#1429) 2025-12-20 19:36:06 +01:00
loot.mjs [Feature] Add Default Icons for Document Subtypes (#584) 2025-08-04 22:38:56 -03:00
subclass.mjs Merged with main 2026-02-26 16:12:06 +01:00
weapon.mjs Merged main 2026-03-13 00:25:50 +01:00