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79 lines
1.6 KiB
JavaScript
79 lines
1.6 KiB
JavaScript
export const actionTypes = {
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attack: {
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id: 'attack',
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name: 'DAGGERHEART.Actions.Types.Attack.Name',
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icon: 'fa-swords'
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},
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// spellcast: {
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// id: 'spellcast',
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// name: 'DAGGERHEART.Actions.Types.Spellcast.Name',
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// icon: 'fa-book-sparkles'
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// },
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healing: {
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id: 'healing',
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name: 'DAGGERHEART.Actions.Types.Healing.Name',
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icon: 'fa-kit-medical'
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},
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// resource: {
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// id: 'resource',
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// name: 'DAGGERHEART.Actions.Types.Resource.Name',
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// icon: 'fa-honey-pot'
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// },
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damage: {
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id: 'damage',
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name: 'DAGGERHEART.Actions.Types.Damage.Name',
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icon: 'fa-bone-break'
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},
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summon: {
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id: 'summon',
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name: 'DAGGERHEART.Actions.Types.Summon.Name',
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icon: 'fa-ghost'
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},
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effect: {
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id: 'effect',
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name: 'DAGGERHEART.Actions.Types.Effect.Name',
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icon: 'fa-person-rays'
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},
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macro: {
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id: 'macro',
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name: 'DAGGERHEART.Actions.Types.Macro.Name',
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icon: 'fa-scroll'
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}
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};
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export const targetTypes = {
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self: {
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id: 'self',
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label: 'Self'
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},
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friendly: {
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id: 'friendly',
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label: 'Friendly'
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},
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hostile: {
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id: 'hostile',
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label: 'Hostile'
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},
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any: {
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id: 'any',
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label: 'Any'
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}
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};
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export const damageOnSave = {
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none: {
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id: 'none',
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label: 'None',
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mod: 0
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},
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half: {
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id: 'half',
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label: 'Half Damage',
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mod: 0.5
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},
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full: {
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id: 'full',
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label: 'Full damage',
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mod: 1
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}
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}
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