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* Organized language * Organized high level folders * Some deeper organization * More org. That's enough ._. * Capitalized initial system localization categories
59 lines
1.7 KiB
JavaScript
59 lines
1.7 KiB
JavaScript
import { DhAutomation } from '../../data/settings/_module.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhAutomationSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor() {
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super({});
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this.settings = new DhAutomation(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).toObject()
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.SETTINGS.Menu.automation.name');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'daggerheart-automation-settings',
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classes: ['daggerheart', 'setting', 'dh-style'],
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position: { width: '600', height: 'auto' },
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actions: {
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reset: this.reset,
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save: this.save
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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main: {
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template: 'systems/daggerheart/templates/settings/automation-settings.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.settingFields = this.settings;
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return context;
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}
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static async updateData(event, element, formData) {
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const updatedSettings = foundry.utils.expandObject(formData.object);
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await this.settings.updateSource(updatedSettings);
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this.render();
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}
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static async reset() {
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this.settings = new DhAutomation();
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this.render();
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}
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static async save() {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation, this.settings.toObject());
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this.close();
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}
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}
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