daggerheart/src/packs/subclasses/feature_Elemental_Aura_2JH9NaOh69yN80Gw.json
WBHarry 8c84edddad
[PR][Feature] 798 - Attribution (#986)
* Added attribution for items, adversary and environment

* Added Attribution to all adversaries

* Added attribution to environments

* Added attribution for class and subclass

* Added Attribution to Ancestry/Community

* Added Attribution for Beastforms

* Added Attribution to DomainCards

* Added Attribution for wepaons

* Attribution for Armor/Loot/Consumables

* Added a setting to hide attribution
2025-08-18 11:44:59 +10:00

386 lines
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JSON

{
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"name": "Elemental Aura",
"type": "feature",
"_id": "2JH9NaOh69yN80Gw",
"img": "icons/magic/control/debuff-energy-hold-green.webp",
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"description": "<p>Once per rest while Channeling, you can assume an aura matching your element. The aura affects targets within Close range until your Channeling ends.</p><ul><li><p><strong>Fire</strong>: When an adversary marks 1 or more Hit Points, they must also mark a Stress.</p></li><li><p><strong>Earth</strong>: Your allies gain a +1 bonus to Strength.</p></li><li><p><strong>Water</strong>: When an adversary deals damage to you, you can mark a Stress to move them anywhere within Very Close range of where they are.</p></li><li><p><strong>Air</strong>: When you or an ally takes damage from an attack beyond Melee range, reduce the damage by 1d8.</p></li></ul>",
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"attribution": {
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"page": 11,
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