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* FEAT: create isNPC geeter and add the prop on metada on actors FEAT: create common method for documents sheets FEAT: create BaseActorSheet and implementation * FIX: tabs label * REFACTOR: remove unused methods REFACTOR: simplify CharacterSheet's click actions methods REFACTOR: minor fix on DHActor class * REFACTOR: remove unused methods REFACTOR: create method on BaseActorSheet REFACTOR: make Datamodel metadata getter * REFACTOR: remove unused method on setting sheet FEAT: create BaseActorSetting FIX: add type="button" to button on actor's sheet * FIX jsdoc * PRETTIER --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
45 lines
1.4 KiB
JavaScript
45 lines
1.4 KiB
JavaScript
import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs";
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/**
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* Describes metadata about the actor data model type
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* @typedef {Object} ActorDataModelMetadata
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* @property {string} label - A localizable label used on application.
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* @property {string} type - The system type that this data model represents.
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* @property {Boolean} isNPC - This data model represents a NPC?
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* @property {typeof DHBaseActorSettings} settingSheet - The sheet class used to render the settings UI for this actor type.
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*/
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export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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/** @returns {ActorDataModelMetadata}*/
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static get metadata() {
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return {
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label: 'Base Actor',
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type: 'base',
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isNPC: true,
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settingSheet: null,
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};
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}
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/**@returns {ActorDataModelMetadata}*/
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get metadata() {
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return this.constructor.metadata;
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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description: new fields.HTMLField({ required: true, nullable: true })
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};
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}
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/**
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* Obtain a data object used to evaluate any dice rolls associated with this Item Type
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* @param {object} [options] - Options which modify the getRollData method.
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* @returns {object}
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*/
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getRollData() {
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const data = { ...this };
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return data;
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}
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}
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