daggerheart/src/packs/adversaries/adversary_Vault_Guardian_Sentinel_FVgYb28fhxlVcGwA.json
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[Feature] Action Areas (#1815)
* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00

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{
"name": "Vault Guardian Sentinel",
"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"type": "adversary",
"folder": "wTI7nZkPhKxl7Wwq",
"system": {
"difficulty": 17,
"damageThresholds": {
"major": 21,
"severe": 40
},
"resources": {
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"max": 6,
"isReversed": true
},
"stress": {
"value": 0,
"max": 3,
"isReversed": true
}
},
"motivesAndTactics": "Destroy at any cost, expunge, protect",
"resistance": {
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"immunity": false,
"reduction": 0
},
"magical": {
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"immunity": false,
"reduction": 0
}
},
"type": "bruiser",
"notes": "",
"hordeHp": 1,
"experiences": {},
"bonuses": {
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"dice": []
},
"action": {
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"dice": []
},
"reaction": {
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"dice": []
}
},
"damage": {
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"dice": []
},
"magical": {
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"dice": []
}
}
},
"tier": 3,
"description": "<p>A dust-covered golden construct with boxy limbs and a huge mace for a hand.</p>",
"attack": {
"name": "Charged Mace",
"img": "icons/weapons/maces/shortmace-ornate-gold.webp",
"range": "veryClose",
"roll": {
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"type": "attack"
},
"damage": {
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},
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"multiplier": "flat"
},
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"type": [
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"resultBased": false,
"valueAlt": {
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"dice": "d6",
"bonus": null,
"custom": {
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}
},
"base": false
}
}
},
"type": "attack",
"chatDisplay": false
},
"attribution": {
"source": "Daggerheart SRD",
"page": 96,
"artist": ""
},
"size": "medium"
},
"flags": {},
"_id": "FVgYb28fhxlVcGwA",
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},
"prototypeToken": {
"name": "Vault Guardian Sentinel",
"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": "resources.hitPoints"
},
"bar2": {
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},
"light": {
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"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
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"animation": {
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"speed": 5,
"intensity": 5,
"reverse": false
},
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}
},
"sight": {
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"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
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"contrast": 0
},
"detectionModes": {},
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},
"ring": {
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"colors": {
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"background": null
},
"effects": 1,
"subject": {
"scale": 1,
"texture": null
}
},
"turnMarker": {
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"animation": null,
"src": null,
"disposition": false
},
"movementAction": null,
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false,
"depth": 1
},
"items": [
{
"name": "Kinetic Slam",
"type": "feature",
"system": {
"description": "<p>Targets who take damage from the @Lookup[@name]s standard attack are knocked back to Very Close range.</p>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "eXgcX8stbsTetuoU",
"img": "icons/magic/movement/trail-streak-impact-blue.webp",
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"_key": "!actors.items!FVgYb28fhxlVcGwA.eXgcX8stbsTetuoU"
},
{
"name": "Box In",
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"system": {
"description": "<p><strong>Mark a Stress</strong> to choose a target within Very Close range to focus on. That target has disadvantage on attack rolls when theyre within Very Close range of the @Lookup[@name]. The @Lookup[@name] can only focus on one target at a time.</p>",
"resource": null,
"actions": {
"4RQnBu4kcUs3PcPH": {
"type": "effect",
"_id": "4RQnBu4kcUs3PcPH",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
}
],
"uses": {
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"max": "",
"recovery": null
},
"effects": [
{
"_id": "Fo5bLYlmYGtQFAGg",
"onSave": false
}
],
"target": {
"type": "any",
"amount": 1
},
"name": "Mark",
"img": "icons/magic/perception/eye-ringed-glow-angry-red.webp",
"range": "veryClose"
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"
},
"_id": "DLspoIclNJcTB3YJ",
"img": "icons/magic/perception/eye-ringed-glow-angry-red.webp",
"effects": [
{
"name": "Box In",
"img": "icons/magic/perception/eye-ringed-glow-angry-red.webp",
"origin": "Compendium.daggerheart.adversaries.Actor.FVgYb28fhxlVcGwA.Item.DLspoIclNJcTB3YJ",
"transfer": false,
"_id": "Fo5bLYlmYGtQFAGg",
"type": "base",
"system": {
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"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.disadvantageSources",
"mode": 2,
"value": "On attack rolls while you're within Very Close range of the Sentinel",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>You have<strong> </strong>disadvantage on attack rolls while you're within Very Close range of the Sentinel. The Sentinel can only focus on one target at a time.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
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},
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}
],
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"_key": "!actors.items!FVgYb28fhxlVcGwA.DLspoIclNJcTB3YJ"
},
{
"name": "Mana Bolt",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to lob explosive magic at a point within Far range. All targets within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take <strong>2d8+20</strong> magic damage and are knocked back to Close range. Targets who succeed take half damage and arent knocked back.</p>",
"resource": null,
"actions": {
"mI9i9iwrM48NjzeE": {
"type": "attack",
"_id": "mI9i9iwrM48NjzeE",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": {
"hitPoints": {
"value": {
"custom": {
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},
"flatMultiplier": 2,
"dice": "d8",
"bonus": 20,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"magical"
],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
}
}
},
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
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"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
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"difficulty": null,
"damageMod": "half"
},
"name": "Roll Save",
"img": "icons/magic/sonic/projectile-shock-wave-blue.webp",
"range": "far",
"areas": [
{
"name": "Mana Bolt",
"type": "placed",
"shape": "circle",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"
},
"_id": "LVFZ4AfVhS6Q9hRy",
"img": "icons/magic/sonic/projectile-shock-wave-blue.webp",
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"_key": "!actors.items!FVgYb28fhxlVcGwA.LVFZ4AfVhS6Q9hRy"
},
{
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"AtXg38fItOgiYUee": {
"type": "healing",
"_id": "AtXg38fItOgiYUee",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"damage": {
"parts": {
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"value": {
"custom": {
"enabled": true,
"formula": "1"
},
"multiplier": "flat",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null
},
"applyTo": "fear",
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false,
"formula": ""
}
},
"type": []
}
},
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
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"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
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"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"name": "Gain Fear",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"range": ""
}
},
"originItemType": null,
"originId": null,
"featureForm": "reaction"
},
"_id": "N4446BxubUanUQHH",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"effects": [],
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],
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"_key": "!actors!FVgYb28fhxlVcGwA"
}