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* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic. * Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it * Fixed drag equip and extracted unequipBeforeEquip logic
13 lines
No EOL
620 B
Handlebars
13 lines
No EOL
620 B
Handlebars
<fieldset class="left-main-container armor-section active-item-section item-section">
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<legend class="legend armor-container">
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<span>{{localize "DAGGERHEART.Sheets.PC.Armor.Title"}}</span>
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</legend>
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<div class="active-item-container">
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<div class="flexrow">
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<input value="{{armor.name}}" type="text" />
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<input value="{{armor.system.baseScore}}" type="text" />
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</div>
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<input value="{{localize armor.system.featureInfo.name}} {{#if armor.system.featureInfo}}({{localize armor.system.featureInfo.description}}){{/if}}" type="text" />
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</div>
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</fieldset> |