mirror of
https://github.com/Foundryborne/daggerheart.git
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178 lines
No EOL
7.7 KiB
Handlebars
178 lines
No EOL
7.7 KiB
Handlebars
{{!--
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{{> 'daggerheart.inventory-item' }}
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Parameters:
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- type {string} : The type of items in the list
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- isActor {boolean} : Passed through to inventory-item partials.
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- isItem {boolean} : Passed through to inventory-item partials
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- actorType {boolean} : The actor type of the parent actor
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- categoryAdversary {string} : Category adversary id.
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- noExtensible {boolean} : If true, the inventory-item-content would be collapsable/extendible else it always be showed
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- hideLabels {boolean} : If true, hide label-tags else show label-tags.
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- hideTags {boolean} : If true, hide simple-tags else show simple-tags.
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- hideTooltip {boolean} : If true, disables the tooltip on the item image.
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- hideControls {boolean} : If true, hides the controls inside inventory-item partials.
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- hideDescription {boolean} : If true, hides the item's description.
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- hideResources {boolean} : If true, hides the item's resources.
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- showActions {boolean} : If true show feature's actions.
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--}}
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<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
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data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}" draggable="true">
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<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
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{{!-- Image --}}
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<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
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(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
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data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
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<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
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{{#if (or item.system.actionsList.size item.system.actionsList.length item.actionType)}}
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{{#if @root.isNPC}}
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<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
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{{else}}
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<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
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{{/if}}
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{{/if}}
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</div>
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{{!-- Name & Tags --}}
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<div class="item-label">
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{{!-- Item Name --}}
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<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.system.description))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
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{{!-- Tags Start --}}
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{{#with item}}
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{{#if (not ../hideTags)}}
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<div class="item-tags">
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{{#each this._getTags as |tag|}}
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<div class="tag">
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{{tag}}
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</div>
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{{/each}}
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{{!-- Feature Form Tag Start --}}
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{{#if (eq ../type 'feature')}}
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{{#if (or (eq @root.document.type 'adversary') (eq @root.document.type 'environment'))}}
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{{#if system.featureForm}}
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<div class="tag feature-form">
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<span class="recall-value">{{localize (concat "DAGGERHEART.CONFIG.FeatureForm." system.featureForm)}}</span>
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</div>
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{{/if}}
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{{/if}}
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{{/if}}
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{{!-- Feature Form Tag End --}}
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</div>
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{{/if}}
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{{/with}}
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{{!--Tags End --}}
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</div>
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{{!-- Simple Resource --}}
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{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{#if (and (not hideResources) (gte item.system.quantity 0))}}
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<div class="item-resource">
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<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
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</div>
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{{/if}}
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{{!-- Controls --}}
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{{#unless hideControls}}
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<div class="controls">
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{{#if isActor}}
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<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
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<i class="fa-solid fa-globe"></i>
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</a>
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{{#if (eq type 'adversary')}}
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<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
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<i class='fas fa-trash'></i>
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</a>
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{{/if}}
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{{#if (eq type 'character')}}
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<a data-action='deletePartyMember' data-tooltip="CONTROLS.CommonDelete">
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<i class='fas fa-trash'></i>
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</a>
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{{/if}}
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{{else}}
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{{#unless (eq actorType 'party')}}
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{{#if (eq type 'weapon')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-hands"></i>
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</a>
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{{else if (eq type 'armor')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-shield"></i>
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</a>
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{{/if}}
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{{#if (eq type 'domainCard')}}
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<a data-action="toggleVault"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
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<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
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</a>
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{{else if (eq type 'effect')}}
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<a data-action="toggleEffect"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
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<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
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</a>
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{{/if}}
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{{#if (hasProperty item "toChat")}}
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<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
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<i class="fa-regular fa-message"></i>
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</a>
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{{/if}}
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{{else}}
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<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
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<i class="fa-solid fa-globe"></i>
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</a>
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<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
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<i class="fa-solid fa-trash"></i>
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</a>
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{{/unless}}
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{{#unless hideContextMenu}}
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<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
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<i class="fa-solid fa-ellipsis-vertical"></i>
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</a>
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{{/unless}}
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{{/if}}
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</div>
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{{/unless}}
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</div>
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<div class="inventory-item-content{{#unless noExtensible}} extensible{{/unless}}">
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{{!-- Description --}}
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{{#unless hideDescription}}
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<div class="invetory-description"></div>
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{{/unless}}
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</div>
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{{!-- Dice Resource --}}
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{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{!-- Actions Buttons --}}
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{{#if (and showActions item.system.actions.size)}}
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<div class="item-buttons">
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{{#each item.system.actions as | action |}}
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<div class="item-button">
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{{#if (and (eq action.type 'beastform') @root.beastformActive)}}
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<button type="button" data-action="cancelBeastform" data-item-uuid="{{action.uuid}}">
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{{localize "DAGGERHEART.ACTORS.Character.cancelBeastform"}}
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</button>
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{{else}}
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<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
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{{action.name}}
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</button>
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{{/if}}
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{{#if action.uses.max}}
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<div class="spacer"></div>
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<button type="button" class="action-uses-button" data-action="increaseActionUses" data-item-uuid="{{action.uuid}}">
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{{action.remainingUses}}/{{action.uses.max}}
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</button>
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{{/if}}
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</div>
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{{/each}}
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</div>
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{{/if}}
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</li> |