daggerheart/module/data/fields/actorField.mjs
Iohan Trézze 7c84de6a96 [Feature] Configurable starting gold amounts in Homebrew settings
Added `initialAmount` field to each currency type (coins, handfuls, bags, chests)
in the Homebrew settings schema. Defaults match book values (0, 1, 0, 0).

- Homebrew.mjs: added `initialAmount` NumberField per currency; `_initializeSource`
  coerces empty submissions to 0; `refreshConfig()` syncs values to
  `CONFIG.DH.RESOURCE.character.initialCurrency`
- resourceConfig.mjs: added mutable `initialCurrency` object on `character` export
- actorField.mjs: added `CharacterGoldField` subclass that reads initial values
  from config at actor creation time
- character.mjs: switched from `GoldField` to `CharacterGoldField`
- settings.hbs: restructured currency section to CSS Grid with column headers
  ("Quantity Name" / "Starting Amount") instead of per-field inline labels
- settings.less: added `.currency-rows` grid styles
- en.json: added `quantityName` and `initialAmount` localisation keys
2026-06-03 23:56:25 -03:00

140 lines
4.9 KiB
JavaScript

const fields = foundry.data.fields;
const attributeField = label =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true, label }),
tierMarked: new fields.BooleanField({ initial: false })
});
const stressDamageReductionRule = localizationPath =>
new fields.SchemaField({
cost: new fields.NumberField({
integer: true,
label: `${localizationPath}.label`,
hint: `${localizationPath}.hint`
})
});
const bonusField = label =>
new fields.SchemaField({
bonus: new fields.NumberField({ integer: true, initial: 0, label: `${game.i18n.localize(label)} Value` }),
dice: new fields.ArrayField(new fields.StringField(), { label: `${game.i18n.localize(label)} Dice` })
});
/**
* Field used for actor resources. It is a resource that validates dynamically based on the config.
* Because "max" may be defined during runtime, we don't attempt to clamp the maximum value.
*/
class ResourcesField extends fields.TypedObjectField {
constructor(actorType) {
super(
new fields.SchemaField({
value: new fields.NumberField({ min: 0, initial: 0, integer: true }),
// Some resources allow changing max. A null max means its the default
max: new fields.NumberField({ initial: null, integer: true, nullable: true })
})
);
this.actorType = actorType;
}
getInitialValue() {
const resources = CONFIG.DH.RESOURCE[this.actorType].all;
return Object.values(resources).reduce((result, resource) => {
result[resource.id] = {
value: resource.initial,
max: null
};
return result;
}, {});
}
_validateKey(key) {
return key in CONFIG.DH.RESOURCE[this.actorType].all;
}
_cleanType(value, options, _state) {
value = super._cleanType(value, options, _state);
// If not partial, ensure all data exists
if (!options.partial) {
value = foundry.utils.mergeObject(this.getInitialValue(), value);
}
return value;
}
/** Initializes the original source data, returning prepared data */
initialize(...args) {
const data = super.initialize(...args);
const resources = CONFIG.DH.RESOURCE[this.actorType].all;
for (const [key, value] of Object.entries(data)) {
// TypedObjectField only calls _validateKey when persisting, so we also call it here
if (!this._validateKey(key)) {
delete value[key];
continue;
}
// Add basic prepared data.
const resource = resources[key];
value.label = resource.label;
value.isReversed = resources[key].reverse;
value.max = typeof resource.max === 'number' ? (value.max ?? resource.max) : null;
}
Object.defineProperty(data, 'clamp', {
value: function () {
for (const key of Object.keys(this)) {
const resource = this[key];
if (typeof resource?.max === 'number') {
resource.value = Math.clamp(resource.value, 0, resource.max);
}
}
},
enumerable: false
});
return data;
}
/**
* Foundry bar attributes are unable to handle finding the schema field nor the label normally.
* This returns the element if its a valid resource key and overwrites the element's label for that retrieval.
*/
_getField(path) {
if (path.length === 0) return this;
const name = path.pop();
if (name === this.element.name) return this.element_getField(path);
const resources = CONFIG.DH.RESOURCE[this.actorType].all;
if (name in resources) {
const field = this.element._getField(path);
field.label = resources[name].label;
return field;
}
return undefined;
}
}
class GoldField extends fields.SchemaField {
constructor() {
super({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
});
}
}
class CharacterGoldField extends GoldField {
getInitialValue(options) {
const base = super.getInitialValue(options);
const initialCurrency = CONFIG.DH.RESOURCE.character.initialCurrency;
for (const type of ['coins', 'handfuls', 'bags', 'chests']) {
base[type] = initialCurrency[type];
}
return base;
}
}
export { attributeField, ResourcesField, GoldField, CharacterGoldField, stressDamageReductionRule, bonusField };