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57 lines
2.5 KiB
JavaScript
57 lines
2.5 KiB
JavaScript
export default class DhMeasuredTemplate extends foundry.canvas.placeables.MeasuredTemplate {
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_refreshRulerText() {
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super._refreshRulerText();
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const rangeMeasurementSettings = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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if (rangeMeasurementSettings.enabled) {
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const splitRulerText = this.ruler.text.split(' ');
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if (splitRulerText.length > 0) {
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const rulerValue = Number(splitRulerText[0]);
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const result = DhMeasuredTemplate.getRangeLabels(rulerValue, rangeMeasurementSettings);
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this.ruler.text = result.distance + (result.units ? ' ' + result.units : '');
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}
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}
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}
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static getRangeLabels(distanceValue, settings) {
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let result = { distance: distanceValue, units: '' };
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const sceneRangeMeasurement = canvas.scene.flags.daggerheart?.rangeMeasurement;
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const { disable, custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
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if (sceneRangeMeasurement?.setting === disable.id) {
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result.distance = distanceValue;
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result.units = canvas.scene?.grid?.units;
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return result;
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}
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const melee = sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.melee : settings.melee;
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const veryClose =
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sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.veryClose : settings.veryClose;
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const close = sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.close : settings.close;
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const far = sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.far : settings.far;
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if (distanceValue <= melee) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
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return result;
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}
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if (distanceValue <= veryClose) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
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return result;
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}
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if (distanceValue <= close) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
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return result;
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}
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if (distanceValue <= far) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
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return result;
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}
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if (distanceValue > far) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
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}
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return result;
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}
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}
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