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* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic. * Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it * Fixed drag equip and extracted unequipBeforeEquip logic |
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| .. | ||
| parts | ||
| pc | ||
| adversary.hbs | ||
| ancestry.hbs | ||
| armor.hbs | ||
| class.hbs | ||
| community.hbs | ||
| consumable.hbs | ||
| domainCard.hbs | ||
| environment.hbs | ||
| feature.hbs | ||
| miscellaneous.hbs | ||
| subclass.hbs | ||
| weapon.hbs | ||