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* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic. * Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it * Fixed drag equip and extracted unequipBeforeEquip logic |
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|---|---|---|
| .. | ||
| interface | ||
| _module.mjs | ||
| abilityUse.mjs | ||
| action.mjs | ||
| adversary.mjs | ||
| adversaryRoll.mjs | ||
| ancestry.mjs | ||
| armor.mjs | ||
| class.mjs | ||
| combat.mjs | ||
| combatant.mjs | ||
| community.mjs | ||
| consumable.mjs | ||
| damageRoll.mjs | ||
| domainCard.mjs | ||
| dualityRoll.mjs | ||
| environment.mjs | ||
| feature.mjs | ||
| miscellaneous.mjs | ||
| pc.mjs | ||
| subclass.mjs | ||
| weapon.mjs | ||