daggerheart/templates/sheets/parts/features.hbs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

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<fieldset class="left-main-container" style="flex: 1;">
<legend class="legend">
{{#if this.document.system.class.value}}
{{#if this.document.system.multiclass.value}}
<span class="class-feature-selectable {{#if this.multiclass}}inactive{{/if}}" data-action="selectFeatureSet" data-multiclass="false">{{this.document.system.class.name}}&nbsp;{{localize "DAGGERHEART.General.Features"}}</span>
/&nbsp;
<span class="class-feature-selectable {{#if (not this.multiclass)}}inactive{{/if}}" data-action="selectFeatureSet" data-multiclass="true">{{this.document.system.multiclass.name}}&nbsp;{{localize "DAGGERHEART.General.Features"}}</span>
{{else}}
<span>{{this.document.system.class.value.name}}&nbsp;{{localize "DAGGERHEART.General.Features"}}</span>
{{/if}}
{{else}}
<span>{{localize "DAGGERHEART.Sheets.PC.Features.Title"}}</span>
{{/if}}
</legend>
<div class="features-container" style="font-size: 11px;">
{{#each this.features as |feature index|}}
<div class="feature-container">
<img class="feature-img" src="{{feature.img}}" />
<div class="feature-label icon-button" data-action="viewObject" data-value="{{feature.uuid}}">{{feature.name}}</div>
<button data-action="useFeature" data-id="{{feature.uuid}}"><i class="fa-solid fa-message"></i></button>
</div>
<div class="flexrow flex-centered">
<div>{{{feature.system.description}}}</div> {{!-- Maybe maybe --}}
{{#if (eq feature.system.featureType.type 'input')}}
<input class="feature-input flex0" type="text" data-feature="{{feature.uuid}}" value="{{feature.system.featureType.data.value}}" data-dtype="Number" />
{{/if}}
{{#if (eq feature.system.featureType.type 'dice')}}
<div class="feature-tick-container">
{{#times feature.system.featureType.data.max}}
{{#if (gt ../this.system.featureType.data.property this)}}
<div data-action="toggleFeatureDice" data-feature="{{../this.uuid}}" data-index="{{this}}" class="feature-tick {{#if (lookup (lookup ../this.system.featureType.data.numbers this) 'used')}}used{{/if}}">
{{#if (lookup (lookup ../this.system.featureType.data.numbers this) 'value')}}
<div class="feature-dice-value">{{lookup (lookup ../this.system.featureType.data.numbers this) 'value'}}</div>
{{else}}
<img src="icons/dice/{{../this.system.featureType.data.value}}black.svg" />
{{/if}}
</div>
{{else}}
<div class="feature-tick disabled"></div>
{{/if}}
{{/times}}
</div>
{{/if}}
</div>
{{/each}}
</div>
</fieldset>