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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
48 lines
No EOL
3.1 KiB
Handlebars
48 lines
No EOL
3.1 KiB
Handlebars
<fieldset class="left-main-container" style="flex: 1;">
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<legend class="legend">
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{{#if this.document.system.class.value}}
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{{#if this.document.system.multiclass.value}}
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<span class="class-feature-selectable {{#if this.multiclass}}inactive{{/if}}" data-action="selectFeatureSet" data-multiclass="false">{{this.document.system.class.name}} {{localize "DAGGERHEART.General.Features"}}</span>
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/
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<span class="class-feature-selectable {{#if (not this.multiclass)}}inactive{{/if}}" data-action="selectFeatureSet" data-multiclass="true">{{this.document.system.multiclass.name}} {{localize "DAGGERHEART.General.Features"}}</span>
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{{else}}
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<span>{{this.document.system.class.value.name}} {{localize "DAGGERHEART.General.Features"}}</span>
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{{/if}}
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{{else}}
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<span>{{localize "DAGGERHEART.Sheets.PC.Features.Title"}}</span>
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{{/if}}
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</legend>
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<div class="features-container" style="font-size: 11px;">
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{{#each this.features as |feature index|}}
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<div class="feature-container">
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<img class="feature-img" src="{{feature.img}}" />
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<div class="feature-label icon-button" data-action="viewObject" data-value="{{feature.uuid}}">{{feature.name}}</div>
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<button data-action="useFeature" data-id="{{feature.uuid}}"><i class="fa-solid fa-message"></i></button>
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</div>
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<div class="flexrow flex-centered">
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<div>{{{feature.system.description}}}</div> {{!-- Maybe maybe --}}
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{{#if (eq feature.system.featureType.type 'input')}}
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<input class="feature-input flex0" type="text" data-feature="{{feature.uuid}}" value="{{feature.system.featureType.data.value}}" data-dtype="Number" />
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{{/if}}
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{{#if (eq feature.system.featureType.type 'dice')}}
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<div class="feature-tick-container">
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{{#times feature.system.featureType.data.max}}
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{{#if (gt ../this.system.featureType.data.property this)}}
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<div data-action="toggleFeatureDice" data-feature="{{../this.uuid}}" data-index="{{this}}" class="feature-tick {{#if (lookup (lookup ../this.system.featureType.data.numbers this) 'used')}}used{{/if}}">
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{{#if (lookup (lookup ../this.system.featureType.data.numbers this) 'value')}}
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<div class="feature-dice-value">{{lookup (lookup ../this.system.featureType.data.numbers this) 'value'}}</div>
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{{else}}
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<img src="icons/dice/{{../this.system.featureType.data.value}}black.svg" />
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{{/if}}
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</div>
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{{else}}
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<div class="feature-tick disabled"></div>
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{{/if}}
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{{/times}}
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</div>
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{{/if}}
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</div>
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{{/each}}
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</div>
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</fieldset> |