daggerheart/module/applications/settings/appearanceSettings.mjs
Murilo Brito 2721dfe417
Feature/enhance style applications (#390)
* enhance settings style applications

* enhance beastform application and fix action selection style

* Start-aligned downtime move fieldsets

* requested changes

* fixing continue button style

* fixing double scroll bars in char sheet

* set currency above item list

* fix experience not appearing in sidebar

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-22 03:04:17 +02:00

68 lines
2 KiB
JavaScript

import DhAppearance, { DualityRollColor } from '../../data/settings/Appearance.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhAppearance(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.SETTINGS.Menu.title');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-appearance-settings',
classes: ['daggerheart', 'dialog', 'dh-style', 'setting'],
position: { width: '600', height: 'auto' },
window: {
icon: 'fa-solid fa-gears'
},
actions: {
reset: this.reset,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
main: {
template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(event, element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource(updatedSettings);
this.render();
}
static async reset() {
this.settings = new DhAppearance();
this.render();
}
static async save() {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, this.settings.toObject());
document.body.classList.toggle(
'theme-colorful',
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).dualityColorScheme ===
DualityRollColor.colorful.value
);
this.close();
}
}