daggerheart/module/documents/actor.mjs
2025-06-28 18:50:19 +02:00

630 lines
24 KiB
JavaScript

import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
import NpcRollSelectionDialog from '../applications/npcRollSelectionDialog.mjs';
import RollSelectionDialog from '../applications/rollSelectionDialog.mjs';
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import DHDualityRoll from '../data/chat-message/dualityRoll.mjs';
export default class DhpActor extends Actor {
async _preCreate(data, options, user) {
if ((await super._preCreate(data, options, user)) === false) return false;
// Configure prototype token settings
const prototypeToken = {};
if (['character', 'companion'].includes(this.type))
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
prepareData() {
super.prepareData();
}
async _preUpdate(changed, options, user) {
super._preUpdate(changed, options, user);
}
async updateLevel(newLevel) {
if (this.type !== 'character' || newLevel === this.system.levelData.level.changed) return;
if (newLevel > this.system.levelData.level.current) {
const maxLevel = Object.values(
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers
).reduce((acc, tier) => Math.max(acc, tier.levels.end), 0);
if (newLevel > maxLevel) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.tooHighLevel'));
}
await this.update({ 'system.levelData.level.changed': Math.min(newLevel, maxLevel) });
} else {
const usedLevel = Math.max(newLevel, 1);
if (newLevel < 1) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.tooLowLevel'));
}
const updatedLevelups = Object.keys(this.system.levelData.levelups).reduce((acc, level) => {
if (Number(level) > usedLevel) acc[`-=${level}`] = null;
return acc;
}, {});
const domainCards = [];
const experiences = [];
const subclassFeatureState = { class: null, multiclass: null };
let multiclass = null;
Object.keys(this.system.levelData.levelups)
.filter(x => x > usedLevel)
.forEach(levelKey => {
const level = this.system.levelData.levelups[levelKey];
const achievementCards = level.achievements.domainCards.map(x => x.itemUuid);
const advancementCards = level.selections.filter(x => x.type === 'domainCard').map(x => x.itemUuid);
domainCards.push(...achievementCards, ...advancementCards);
experiences.push(...Object.keys(level.achievements.experiences));
const subclass = level.selections.find(x => x.type === 'subclass');
if (subclass) {
const path = subclass.secondaryData.isMulticlass === 'true' ? 'multiclass' : 'class';
const subclassState = Number(subclass.secondaryData.featureState) - 1;
subclassFeatureState[path] = subclassFeatureState[path]
? Math.min(subclassState, subclassFeatureState[path])
: subclassState;
}
multiclass = level.selections.find(x => x.type === 'multiclass');
});
if (experiences.length > 0) {
this.update({
'system.experiences': experiences.reduce((acc, key) => {
acc[`-=${key}`] = null;
return acc;
}, {})
});
}
if (subclassFeatureState.class) {
this.system.class.subclass.update({ 'system.featureState': subclassFeatureState.class });
}
if (subclassFeatureState.multiclass) {
this.system.multiclass.subclass.update({ 'system.featureState': subclassFeatureState.multiclass });
}
if (multiclass) {
const multiclassSubclass = this.items.find(x => x.type === 'subclass' && x.system.isMulticlass);
const multiclassItem = this.items.find(x => x.uuid === multiclass.itemUuid);
multiclassSubclass.delete();
multiclassItem.delete();
this.update({
'system.multiclass': {
value: null,
subclass: null
}
});
}
for (let domainCard of domainCards) {
const itemCard = this.items.find(x => x.uuid === domainCard);
itemCard.delete();
}
await this.update({
system: {
levelData: {
level: {
current: usedLevel,
changed: usedLevel
},
levelups: updatedLevelups
}
}
});
}
}
async levelUp(levelupData) {
const levelups = {};
for (var levelKey of Object.keys(levelupData)) {
const level = levelupData[levelKey];
for (var experienceKey in level.achievements.experiences) {
const experience = level.achievements.experiences[experienceKey];
await this.update({
[`system.experiences.${experienceKey}`]: {
description: experience.name,
value: experience.modifier
}
});
}
let multiclass = null;
const domainCards = [];
const subclassFeatureState = { class: null, multiclass: null };
const selections = [];
for (var optionKey of Object.keys(level.choices)) {
const selection = level.choices[optionKey];
for (var checkboxNr of Object.keys(selection)) {
const checkbox = selection[checkboxNr];
if (checkbox.type === 'multiclass') {
multiclass = {
...checkbox,
level: Number(levelKey),
optionKey: optionKey,
checkboxNr: Number(checkboxNr)
};
} else if (checkbox.type === 'domainCard') {
domainCards.push({
...checkbox,
level: Number(levelKey),
optionKey: optionKey,
checkboxNr: Number(checkboxNr)
});
} else {
if (checkbox.type === 'subclass') {
const path = checkbox.secondaryData.isMulticlass === 'true' ? 'multiclass' : 'class';
subclassFeatureState[path] = Math.max(
Number(checkbox.secondaryData.featureState),
subclassFeatureState[path]
);
}
selections.push({
...checkbox,
level: Number(levelKey),
optionKey: optionKey,
checkboxNr: Number(checkboxNr)
});
}
}
}
if (multiclass) {
const subclassItem = await foundry.utils.fromUuid(multiclass.secondaryData.subclass);
const subclassData = subclassItem.toObject();
const multiclassItem = await foundry.utils.fromUuid(multiclass.data[0]);
const multiclassData = multiclassItem.toObject();
const embeddedItem = await this.createEmbeddedDocuments('Item', [
{
...multiclassData,
system: {
...multiclassData.system,
domains: [multiclass.secondaryData.domain],
isMulticlass: true
}
}
]);
await this.createEmbeddedDocuments('Item', [
{
...subclassData,
system: {
...subclassData.system,
isMulticlass: true
}
}
]);
selections.push({ ...multiclass, itemUuid: embeddedItem[0].uuid });
}
for (var domainCard of domainCards) {
const item = await foundry.utils.fromUuid(domainCard.data[0]);
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
selections.push({ ...domainCard, itemUuid: embeddedItem[0].uuid });
}
const achievementDomainCards = [];
for (var card of Object.values(level.achievements.domainCards)) {
const item = await foundry.utils.fromUuid(card.uuid);
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
card.itemUuid = embeddedItem[0].uuid;
achievementDomainCards.push(card);
}
if (subclassFeatureState.class) {
await this.system.class.subclass.update({ 'system.featureState': subclassFeatureState.class });
}
if (subclassFeatureState.multiclass) {
await this.system.multiclass.subclass.update({
'system.featureState': subclassFeatureState.multiclass
});
}
levelups[levelKey] = {
achievements: {
...level.achievements,
domainCards: achievementDomainCards
},
selections: selections
};
}
await this.update({
system: {
levelData: {
level: {
current: this.system.levelData.level.changed
},
levelups: levelups
}
}
});
}
/**
* @param {object} config
* @param {Event} config.event
* @param {string} config.title
* @param {object} config.roll
* @param {number} config.roll.modifier
* @param {boolean} [config.roll.simple=false]
* @param {string} [config.roll.type]
* @param {number} [config.roll.difficulty]
* @param {any} [config.damage]
* @param {object} [config.chatMessage]
* @param {string} config.chatMessage.template
* @param {boolean} [config.chatMessage.mute]
* @param {boolean} [config.checkTarget]
*/
async diceRoll(config) {
let hopeDice = 'd12',
fearDice = 'd12',
advantageDice = 'd6',
disadvantageDice = 'd6',
advantage = config.event.altKey ? true : config.event.ctrlKey ? false : null,
targets,
damage = config.damage,
modifiers = this.formatRollModifier(config.roll),
rollConfig,
formula,
hope,
fear;
if (!config.event.shiftKey && !config.event.altKey && !config.event.ctrlKey) {
const dialogClosed = new Promise((resolve, _) => {
this.type === 'character'
? new RollSelectionDialog(
this.system.experiences,
this.system.resources.hope.value,
resolve
).render(true)
: new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
});
rollConfig = await dialogClosed;
advantage = rollConfig.advantage;
hopeDice = rollConfig.hope;
fearDice = rollConfig.fear;
rollConfig.experiences.forEach(x =>
modifiers.push({
value: x.value,
label: x.value >= 0 ? `+${x.value}` : `-${x.value}`,
title: x.description
})
);
if (this.type === 'character') {
const automateHope = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope;
if (automateHope && result.hopeUsed) {
await this.update({
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
});
}
}
}
if (this.type === 'character') {
formula = `1${hopeDice} + 1${fearDice}${advantage === true ? ` + 1d6` : advantage === false ? ` - 1d6` : ''}`;
} else {
formula = `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''}`;
}
formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
const roll = await Roll.create(formula).evaluate();
const dice = roll.dice.flatMap(dice => ({
denomination: dice.denomination,
number: dice.number,
total: dice.total,
results: dice.results.map(result => ({ result: result.result, discarded: !result.active }))
}));
if (this.type === 'character') {
setDiceSoNiceForDualityRoll(roll, advantage);
hope = roll.dice[0].results[0].result;
fear = roll.dice[1].results[0].result;
if (
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope &&
config.roll.type === 'action'
) {
if (hope > fear) {
await this.update({
'system.resources.hope.value': Math.min(
this.system.resources.hope.value + 1,
this.system.resources.hope.max
)
});
} else if (hope === fear) {
await this.update({
'system.resources': {
'hope.value': Math.min(
this.system.resources.hope.value + 1,
this.system.resources.hope.max
),
'stress.value': Math.max(this.system.resources.stress.value - 1, 0)
}
});
}
}
}
if (config.checkTarget) {
targets = Array.from(game.user.targets).map(x => {
const target = {
id: x.id,
name: x.actor.name,
img: x.actor.img,
difficulty: x.actor.system.difficulty,
evasion: x.actor.system.evasion?.value
};
target.hit = target.difficulty ? roll.total >= target.difficulty : roll.total >= target.evasion;
return target;
});
}
if (config.chatMessage) {
const configRoll = {
title: config.title,
origin: this.id,
dice,
roll,
modifiers: modifiers.filter(x => x.label),
advantageState: advantage
};
if (this.type === 'character') {
configRoll.hope = { dice: hopeDice, value: hope };
configRoll.fear = { dice: fearDice, value: fear };
configRoll.advantage = { dice: advantageDice, value: roll.dice[2]?.results[0].result ?? null };
}
if (damage) configRoll.damage = damage;
if (targets) configRoll.targets = targets;
const systemData =
this.type === 'character' && !config.roll.simple ? new DHDualityRoll(configRoll) : configRoll,
cls = getDocumentClass('ChatMessage'),
msg = new cls({
type: config.chatMessage.type ?? 'dualityRoll',
sound: config.chatMessage.mute ? null : CONFIG.sounds.dice,
system: systemData,
content: config.chatMessage.template,
rolls: [roll]
});
await cls.create(msg.toObject());
}
return roll;
}
formatRollModifier(roll) {
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
return modifier !== null
? [
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
: [];
}
async damageRoll(title, damage, targets, shiftKey) {
let rollString = damage.value;
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
if (!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new DamageSelectionDialog(rollString, bonusDamage, resolve).render(true);
});
const result = await dialogClosed;
bonusDamage = result.bonusDamage;
rollString = result.rollString;
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
if (automateHope && result.hopeUsed) {
await this.update({
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
});
}
}
const roll = new Roll(rollString);
let rollResult = await roll.evaluate();
const dice = [];
const modifiers = [];
for (var i = 0; i < rollResult.terms.length; i++) {
const term = rollResult.terms[i];
if (term.faces) {
dice.push({
type: `d${term.faces}`,
rolls: term.results.map(x => x.result),
total: term.results.reduce((acc, x) => acc + x.result, 0)
});
} else if (term.operator) {
} else if (term.number) {
const operator = i === 0 ? '' : rollResult.terms[i - 1].operator;
modifiers.push({ value: term.number, operator: operator });
}
}
const cls = getDocumentClass('ChatMessage');
const systemData = {
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: title }),
roll: rollString,
damage: {
total: rollResult.total,
type: damage.type
},
dice: dice,
modifiers: modifiers,
targets: targets
};
const msg = new cls({
type: 'damageRoll',
user: game.user.id,
sound: CONFIG.sounds.dice,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/damage-roll.hbs',
systemData
),
rolls: [roll]
});
cls.create(msg.toObject());
}
async takeDamage(damage, type) {
const hpDamage =
damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
const update = {
'system.resources.hitPoints.value': Math.min(
this.system.resources.hitPoints.value + hpDamage,
this.system.resources.hitPoints.max
)
};
if (game.user.isGM) {
await this.update(update);
} else {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: this.uuid,
update: update
}
});
}
}
async takeHealing(healing, type) {
let update = {};
switch (type) {
case SYSTEM.GENERAL.healingTypes.health.id:
update = {
'system.resources.hitPoints.value': Math.min(
this.system.resources.hitPoints.value + healing,
this.system.resources.hitPoints.max
)
};
break;
case SYSTEM.GENERAL.healingTypes.stress.id:
update = {
'system.resources.stress.value': Math.min(
this.system.resources.stress.value + healing,
this.system.resources.stress.max
)
};
break;
}
if (game.user.isGM) {
await this.update(update);
} else {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: this.uuid,
update: update
}
});
}
}
//Move to action-scope?
async useAction(action) {
const userTargets = Array.from(game.user.targets);
const otherTarget = action.target.type === SYSTEM.ACTIONS.targetTypes.other.id;
if (otherTarget && userTargets.length === 0) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.ActionRequiresTarget'));
return;
}
if (action.cost.type != null && action.cost.value != null) {
if (
this.system.resources[action.cost.type].value - action.cost.value <=
this.system.resources[action.cost.type].min
) {
ui.notifications.error(game.i18n.localize(`Insufficient ${action.cost.type} to use this ability`));
return;
}
}
// const targets = otherTarget ? userTargets : [game.user.character];
if (action.damage.type) {
let roll = { formula: action.damage.value, result: action.damage.value };
if (Number.isNaN(Number.parseInt(action.damage.value))) {
roll = await new Roll(`1${action.damage.value}`).evaluate();
}
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/damage-roll.hbs',
{
roll: roll.formula,
total: roll.result,
type: action.damage.type
}
)
});
cls.create(msg.toObject());
}
if (action.healing.type) {
let roll = { formula: action.healing.value, result: action.healing.value };
if (Number.isNaN(Number.parseInt(action.healing.value))) {
roll = await new Roll(`1${action.healing.value}`).evaluate();
}
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/healing-roll.hbs',
{
roll: roll.formula,
total: roll.result,
type: action.healing.type
}
)
});
cls.create(msg.toObject());
}
}
}