daggerheart/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json
2025-08-03 14:33:54 +02:00

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{
"name": "Castle Siege",
"img": "icons/svg/mystery-man.svg",
"type": "environment",
"folder": "MfrIkJK12PAEfbPL",
"system": {
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"label": "Mercenaries",
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},
"djL6ySNZ1A0skdMT": {
"label": "Noble Forces",
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]
}
},
"notes": "",
"difficulty": 17,
"tier": 3,
"description": "<p>An active siege with an attacking force fighting to gain entry to a fortified castle.</p>",
"type": "event",
"impulses": "Bleed out the will to fi ght, breach the walls, build tension"
},
"flags": {},
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"tint": "#ffffff",
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},
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},
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},
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"angle": 360,
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"reverse": false
},
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},
"items": [
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"name": "Secret Entrance",
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"description": "<p>A PC can find or recall a secret way into the castle with a successful Instinct or Knowledge Roll. </p><section id=\"secret-6U0wYxm3kM3G7mAX\" class=\"secret\"><p><em>How do they get in without revealing the pathway to the attackers? Are any of the defenders monitoring this path?</em></p></section>",
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{
"name": "Siege Weapons (Environment Change)",
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"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead). When it triggers, the defenders fortifi cations have been breached and the attackers fl ood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it. </p><section id=\"secret-P5oJplxVBVJGtggb\" class=\"secret\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
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"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead).</p><section class=\"secret\" id=\"secret-rgITC5rHTbEfm5Q2\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
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},
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"_id": "TGWI1Kvw4ZEP3QEo",
"systemPath": "actions",
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"dice": "d6",
"compare": null,
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},
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},
"name": "Gain Fear",
"img": "icons/weapons/artillery/catapult-simple.webp",
"range": ""
}
},
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"_id": "eSTq8Y0v4Dwd13XU",
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"_key": "!actors.items!1eZ32Esq7rfZOjlu.eSTq8Y0v4Dwd13XU"
},
{
"name": "Reinforcements!",
"type": "feature",
"system": {
"description": "<p>Summon a @UUID[Compendium.daggerheart.adversaries.Actor.7ai2opemrclQe3VF]{Knight of the Realm}, a number of Tier 3 Minions equal to the number of PCs, and two adversaries of your choice within Far range of a chosen PC as reinforcements. The Knight of the Realm immediately takes the spotlight. </p><section id=\"secret-qYx1WuL81hHF5XW8\" class=\"secret\"><p><em>Who are they targeting first? What formation do they take?</em></p></section>",
"resource": null,
"actions": {},
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},
"_id": "U59K0WKVjwbgzMZU",
"img": "icons/environment/people/charge.webp",
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{
"name": "Collateral Damage",
"type": "feature",
"system": {
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-JdhetLsgL626ouo7\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"resource": null,
"actions": {
"r5JN5oFYL5DC6Qqw": {
"type": "attack",
"_id": "r5JN5oFYL5DC6Qqw",
"systemPath": "actions",
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section class=\"secret\" id=\"secret-qe1DM7HUSefRAplk\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"chatDisplay": true,
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"save": {
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"name": "Roll Save",
"img": "icons/magic/earth/projectile-stone-boulder-brown.webp",
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