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* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
29 lines
1.5 KiB
JSON
29 lines
1.5 KiB
JSON
{
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"name": "Deft Maneuvers",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "PeeIjbkBv41613yZ",
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"system": {
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"description": "<p><p class=\"Body-Foundation\">Once per rest,<strong> </strong><strong>mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> to sprint anywhere within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"far\" nexus=\"daggerheart\">Far</tooltip> range without making an <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"agility\" nexus=\"daggerheart\">Agility</tooltip> Roll to get there. </p><p class=\"Body-Foundation\">If you end this movement within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"melee\" nexus=\"daggerheart\">Melee</tooltip> range of an adversary and immediately make an attack against them, gain a +1 bonus to the <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"attack-roll\" nexus=\"daggerheart\">attack roll</tooltip>.</p></p>",
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"domain": "bone",
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"recallCost": 0,
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"level": 1,
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"type": "ability"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784446,
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"modifiedTime": 1753922784446,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "dc4rAXlv95srZUct",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!dc4rAXlv95srZUct"
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}
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